Well... im sorry to say its cliche, but nowadays everything have been tried... hard to be original, can i propose to you something a bit different?
Lets say you are a group of slaves(captured on some battle or just delicuents), and its your turn on the arena (good time for a tutorial), the local lord, who is cold and cruel but not really evil (do you know of the patrician from ank-morphok in discworlds books?) saw you are good figthers and he could use someone to do some dirty work, be it monster hunting, killing a rebel noble or saving a princess. So as long as you do what he wants, you get to keep your head over your shoulders.
You can insert loads of zany humour in there while being somewhat serious (nothing better than a despotic ruler), since, as the game progress you can see by the missions something is going wrong with the world, since its not normal that when you go to an old people retirement place to get their taxes a horde of squeletons appear to greet you.
Something in the way of being really reluctant heroes, who would rather run away than save the world, but they are far more scared of their lord than from a charging archdevil.
This would make the game more satirical than anything, but if you can write some good script it would be ten times more interesting than your normal "save the world from the evil". "The bards tale" is a really good example, or just this flash game can give you an idea:
This game is fleshing out really well, cant wait to see where it goes; Just one petition, please dont make it "save the world against something generacally evil"
It was many years ago, on some kind of pistol-syrenge the aliens used to inject the controlling virus, guess it went unused. Also, concepts are really important to 3d modellers, you shouldnt slack on those
Hello H-Hour, im not sure i will texture it, but it wouldnt be so difficult since it is composed of mostly straigth lines, turret with cannon is already in a separate layer, model has a mirror effect, so you only need to separate the right front gatling before applying it, which is pretty easy to do since it barely touches the drivers cabin.
With all weapons removed it is 3123 vertexs, 1288 faces and 2460 tris, BUT this can be dramatically lowered if all the round shapes (exhaust tubes and suspension) are reworked (currently they use 16 vertex multiplied by 3 to make them have that shape), removing them makes the basic vehicule 1678 vertexs, 614 faces and 1168 tris. Making them octos will not make the count skyrocket anymore.
What are you guys aiming for in poly count? I contributed to the project a long time ago, migth as well do it again.
Sounds good ;D , just remember not to drown people in pages after pages of text
i would like to know it as soon as it comes out
Well... im sorry to say its cliche, but nowadays everything have been tried... hard to be original, can i propose to you something a bit different?
Lets say you are a group of slaves(captured on some battle or just delicuents), and its your turn on the arena (good time for a tutorial), the local lord, who is cold and cruel but not really evil (do you know of the patrician from ank-morphok in discworlds books?) saw you are good figthers and he could use someone to do some dirty work, be it monster hunting, killing a rebel noble or saving a princess. So as long as you do what he wants, you get to keep your head over your shoulders.
You can insert loads of zany humour in there while being somewhat serious (nothing better than a despotic ruler), since, as the game progress you can see by the missions something is going wrong with the world, since its not normal that when you go to an old people retirement place to get their taxes a horde of squeletons appear to greet you.
Something in the way of being really reluctant heroes, who would rather run away than save the world, but they are far more scared of their lord than from a charging archdevil.
This would make the game more satirical than anything, but if you can write some good script it would be ten times more interesting than your normal "save the world from the evil". "The bards tale" is a really good example, or just this flash game can give you an idea:
http://www.kongregate.com/games/yarg__/hordes-and-lords
This game is fleshing out really well, cant wait to see where it goes; Just one petition, please dont make it "save the world against something generacally evil"
It was many years ago, on some kind of pistol-syrenge the aliens used to inject the controlling virus, guess it went unused. Also, concepts are really important to 3d modellers, you shouldnt slack on those
Hello H-Hour, im not sure i will texture it, but it wouldnt be so difficult since it is composed of mostly straigth lines, turret with cannon is already in a separate layer, model has a mirror effect, so you only need to separate the right front gatling before applying it, which is pretty easy to do since it barely touches the drivers cabin.
With all weapons removed it is 3123 vertexs, 1288 faces and 2460 tris, BUT this can be dramatically lowered if all the round shapes (exhaust tubes and suspension) are reworked (currently they use 16 vertex multiplied by 3 to make them have that shape), removing them makes the basic vehicule 1678 vertexs, 614 faces and 1168 tris. Making them octos will not make the count skyrocket anymore.
What are you guys aiming for in poly count? I contributed to the project a long time ago, migth as well do it again.
I made a reworked version of it:
http://opengameart.org/content/sci-fi-light-tank
I quite like the overall model, but the tracks are too simple weird, something like this would be cooler:
http://www.crymod.com/uploads/mediapool/080622m/image2.jpg
Big, somewhat separated slugs would surely spice it up
Great art, also, someone likes "Aida"
Sadly al links seem broken, can you upload it properly?
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