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Sunday, April 21, 2013 - 16:52

you are steadily improving everything, im very interested in the next release, but i dont understant well how xp is used to level characters

Thursday, April 18, 2013 - 18:13

Is any medal rewarded for this? yup. im that bored...

Tuesday, April 16, 2013 - 14:09

i aways wondered about the restriction of releasing in cc-by or cc-by-sa, cc-by is very good, but means you can do a masterpiece and someone else just can stamp his name over it and start selling as it his own. Am i to narrow minded over this?

Tuesday, April 16, 2013 - 06:48

Ever played games like planetscape torment or baldurs gate? most xp comes from resolving quests but you requiere a heavy focus on story and it get tedious to go around if the story doesnt keep up or is not interesting enought (think on how you can do interesting every "fecht X of XXXX"). That means developments goes heavily into creating the world and quests, making the combat phases less important and secondary; while Diablo and Flare goes into the "hack and slash" genre, lots of action, story is there just to point you to the next thing to kill.

That conversion is doable, but at the risk that is way more easy to mess up and end up with a boring game if you go the story-heavy route, also limits the playerbase, which nowadays is full of one-neuron violence junkies.

That said, the reputation oriented behavior villages could be a good idea, but for more freely oriented games with a persistant world, in which you may choose a few to dedicate yourself and end the game with (gothic games or geneforge saga), while on diablo games its just a hub to get services until you get to the next one in story.

Wednesday, April 10, 2013 - 07:35

even if you translate it, its hard to understand:

i need a mod (?? could it be he needs a tutorial instead?) explained by voice to understand a bit better the code, please Clint, could you pass it to me? that is made by voice ^^

Thanks

Its portuguese, kinda like spanish so i can understand most of it

Monday, April 8, 2013 - 06:57

Clint have you played NOX? all ranged enemies there run away from melee hero, but he had an arpoon skill to drag them near, couldnt something like that be implemented?

Tuesday, April 2, 2013 - 05:19

Do you realize that you are talking about patents/rules and the like to someone who just asked where to start?  Its not like this is a waste, in fact, im reading everything; but i think you just scared Rainhippie for life

Saturday, March 30, 2013 - 15:57

Google for Unity3D, its the ideal start for any hobbist game programmer

Saturday, March 30, 2013 - 12:17

I guess you people know about  idTech engine (corrected name), each time they release a new one, they make a game as their showcase (Doom, quake,rage...). So maybe a game contest is not a good idea, rather making just one game among everyone using only OGA assest would be better, a joint effort to create a good quality showcase.

That would give a good popularity boost to OGA, but since LPC was not long ago i dont think people want to repeat so soon; just one note, 2 projects should be done at the same time, a 2d and  3d one. The reason is that 2d is not really that attractive to many people, in fact many people look at it as lacking quality (even if its way easier to use) and OGA has more than enough 3D assests to use on something(but is difficult to prepare).

 

Saturday, March 30, 2013 - 12:14

Slip of the tongue, what counts is the body of the post, not how i miserably fail with names

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