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Sunday, October 6, 2013 - 10:18

Gas trap maybe? i can see it working like one, going off into a gas cloud and regenerating over time or a one time explosion trap. What is your suggetion? i personally prefer the mechanical ones but im out of ideas lately.

Sunday, October 6, 2013 - 10:14

This deserves a game to be made out of it, cmon people get to it :D . Also skorpio, what are your plans for that 3d modular models?

Friday, October 4, 2013 - 14:29

Mk2 version of the egg-sack:

http://opengameart.org/content/giant-egg-sack

Friday, October 4, 2013 - 14:27

http://opengameart.org/content/giant-egg-sack put that into a cave along with giant ants :D

Monday, September 30, 2013 - 10:19

I added 3 more color variations:

http://opengameart.org/content/adventurer-militia-peasant-low-poly

but since i have the colour sense of a crazy daltonic you can tell me if you want to modify them (its really easy for me)

Saturday, September 28, 2013 - 15:48

read my last post, and try to understand it...

 

Friday, September 27, 2013 - 19:56

My god, i dont know how you can work with the new blender... The solution is easy, go to "Scene" button (looks like an old camera, lower left) , select model mesh (not bones) and go to shading menu, and check shadows

Friday, September 27, 2013 - 19:18
Friday, September 27, 2013 - 18:42

he is looking nice! do you want me to make a few skins with different colours? it would be kinda easy

Friday, September 27, 2013 - 15:48

VirtualFall just give a sample of something close to what you want, or use infiniminer assets, since i believe they are open sourced, also minecraft assest have become popular lately in "blendswap", by just giving such a vague description you are just becoming a joke target for the most trollish users.

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