I think egg sacks should be endless generators, but bodies should just produce them once (a lot of them bursting out at once) just by getting near them, this could cause some potentialy good moments.
Just imaginate, the character enters one room, the door closes behind you, and you have to walk to pick up a ritual dagger from an altar in the middle of the room, and just when you do it all corpses burst out at the same time (you are fucked up baby) kill or die to get out of the room.
If you dont make the wrapped corpses an enemy but a decoration (so players dont see a hp bar while hovering it with the mouse), you can script them so not all of them burst, so the player is totally uncertain which of them is "charged" or not. It would even be possible to create an enemy "parasited human", some kind of walking eggsack that hints at having been human and spawns constantly bugs at you.
Rubberduck i still have planned a few other props to be used on this, ill contact you once they are done since im no good at turning them isometric. Basically its a dude wrapped in spidersilk (standing, on the ground and chest busted - expect terror poses), on that note, Clint, can we make a wink to alien and have trapped guys have bugs burst out from them?
Now that we are at it, couldnt a new row, or just one bigger preview be added?, one that shows randonly the all time most popular art, think on the lizardman or barbarian models that are buried forgotten and invisible to new users.
A workaround around this would be to show and link to them on the empty brackets for publicity on the left of this site.
salt_flower did, but you see, not anyone have the energy to counsel one and every new amateur artist posting their art here. People try to keep the comunity feeling by not badmouthing every extruded cube posted around here, the silent treatement is their response.
The main problem is that anyone can post whatever they want and clutter everything, blendswap rules are nice and could be enforced here, so these "ofenders" first post their work on the forums and look for guidance/advice before releasing; but the problem is everyone thinks their own art is great (even if its the ginger bread man from blender tutorial).
Really, lattest art needs some kind of change. Cause rigth now, is just a dump for whatever people want to send. As much artist friendly we are, there should be a point where something gets denied and deleted
It looks quite good, perhaps you used too many polys but good work anyways.
Im bumping this post (it deserves it), and i wonder, is there a key for gnomoria inside all of those bundles?
I think egg sacks should be endless generators, but bodies should just produce them once (a lot of them bursting out at once) just by getting near them, this could cause some potentialy good moments.
Just imaginate, the character enters one room, the door closes behind you, and you have to walk to pick up a ritual dagger from an altar in the middle of the room, and just when you do it all corpses burst out at the same time (you are fucked up baby) kill or die to get out of the room.
If you dont make the wrapped corpses an enemy but a decoration (so players dont see a hp bar while hovering it with the mouse), you can script them so not all of them burst, so the player is totally uncertain which of them is "charged" or not. It would even be possible to create an enemy "parasited human", some kind of walking eggsack that hints at having been human and spawns constantly bugs at you.
Rubberduck i still have planned a few other props to be used on this, ill contact you once they are done since im no good at turning them isometric. Basically its a dude wrapped in spidersilk (standing, on the ground and chest busted - expect terror poses), on that note, Clint, can we make a wink to alien and have trapped guys have bugs burst out from them?
thx ill give it a try
Im sorry to hear that, i think you are the most active flare developer at this time.
i can only aplaud your iniciative, just one question, are CC-BY and CC-BY-SA also admited? (since they are less restrictive than GPL, i think)
Now that we are at it, couldnt a new row, or just one bigger preview be added?, one that shows randonly the all time most popular art, think on the lizardman or barbarian models that are buried forgotten and invisible to new users.
A workaround around this would be to show and link to them on the empty brackets for publicity on the left of this site.
salt_flower did, but you see, not anyone have the energy to counsel one and every new amateur artist posting their art here. People try to keep the comunity feeling by not badmouthing every extruded cube posted around here, the silent treatement is their response.
The main problem is that anyone can post whatever they want and clutter everything, blendswap rules are nice and could be enforced here, so these "ofenders" first post their work on the forums and look for guidance/advice before releasing; but the problem is everyone thinks their own art is great (even if its the ginger bread man from blender tutorial).
and again the same as mrmadb happens but with twin_mice with submissions like this:
http://opengameart.org/content/strange-bird
Really, lattest art needs some kind of change. Cause rigth now, is just a dump for whatever people want to send. As much artist friendly we are, there should be a point where something gets denied and deleted
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