No need Piacenty, there is already an older version im working on, its only 3k polis and i like it more. besides im halfway done with it. Thanks anyways :)
Hi Piacenty, actually im working on the low version of this model on my spare time, you did an awesome work on this one, the only but i can say is that the torax is supposed to be skin ripled with muscles, which always seemed to me to be too homoerotic for my taste (no intended offense to anyone here)
There is no doubt the pipeline to produce 2d assest is much easier than 3d; whereas 3d needs lots of knowledge and work on different fields(modelling, uvmapping, texturing, rigging, animating) 2d assests just need some degree of artistical sense, your programs of choosing and mostly is about modifying your base model to get the needed sprites (in cases you directly dont need static ones).
Normally the needed time to produce 2d is much shorter, which means more productivity and variety of assest from the same autor, this assests will share the same style and quality overall; meanwhile the slower production of 3d means you will get only a few models from your average 3d contributor, nowhere enougth to fill all the needs of a 3d game, and forcing to get models from a different person with a different style. And normally the results of that mixing are not good at all, producing a ugly mishmash.
So i would say 2d wins because of abundance of assest and easiness of modifications and creation.
You should point what you need, most of the graphics look decent enough. This way you wont get any help
Thanks for your help Dm3d :D
it has some tiny eyes under the upwards nose
Fuck yeah man :D ; thats some cool texturing
No need Piacenty, there is already an older version im working on, its only 3k polis and i like it more. besides im halfway done with it. Thanks anyways :)
Hi Piacenty, actually im working on the low version of this model on my spare time, you did an awesome work on this one, the only but i can say is that the torax is supposed to be skin ripled with muscles, which always seemed to me to be too homoerotic for my taste (no intended offense to anyone here)
Thanks for sharing, im also waiting for the Goblin 3d model to be released as you said on Indiegogo :)
Hi, this model will be used as a creature in "Open Dungeons", thanks for sharing.
There is no doubt the pipeline to produce 2d assest is much easier than 3d; whereas 3d needs lots of knowledge and work on different fields(modelling, uvmapping, texturing, rigging, animating) 2d assests just need some degree of artistical sense, your programs of choosing and mostly is about modifying your base model to get the needed sprites (in cases you directly dont need static ones).
Normally the needed time to produce 2d is much shorter, which means more productivity and variety of assest from the same autor, this assests will share the same style and quality overall; meanwhile the slower production of 3d means you will get only a few models from your average 3d contributor, nowhere enougth to fill all the needs of a 3d game, and forcing to get models from a different person with a different style. And normally the results of that mixing are not good at all, producing a ugly mishmash.
So i would say 2d wins because of abundance of assest and easiness of modifications and creation.
:) you dont need to apologize, just take those advices for your next models.
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