I would like sounds to be available as .flac and .ogg vorbis and source format (if available).
I would like music to be available in .flac and .ogg vorbis and source format (if available).
I would like OGA to provide automatically-created .wav (in .zip) and .mp3 downloads for a donation fee (something like USD1 unlocks one art submission, USD5 unlocks 10, USD 20 unlocks 100.... or time-based stuff for >1USD instead).
There's an organization that seems to be something like the Software Freedom Law Center but for fan art: transformativeworks.org. Unfortunately they seem to focus on noncommercial fan works. (see "legal" in faq#t456n26 )
Ashiroxzer's work does not copy, from the HOMM2 image that serves as inspiration, any original style that is protected by copyright or parts of the image that are protected by copyright.
I see a problem regarding the title of the work and the Trademark of words used in the title.
I am assuming that the name of a work is part of a work and that it can have different names, just like the same work can be distributed under a variety of terms/licenses at the same time. I think that if Ashiroxzer decides that a version of this work exists, which has a generic name and is an inspired work, rather than a reproduction, then OGA could accept such a version of that work. Mentioning HOMM2 as inspiration would be acceptable and desireable (otherwise I'd personally consider it plagiarism).
Even if Ashiroxzer decides that there is such a version, I am just one of many OGA moderators. Either BartK (if available) or the majority of moderator opinions will have the last word.
Also if Ashiroxzer decides, that there is no version of this work under a generic name, this is settled. (It would have been the artists decision and I would support it.)
In my humble opinion, the wonderful work should also be shared under CCBYSA on dA. I recommend adding a disclaimer of "no affiliaction", if "HOMM2" is used in the title there.
Food for thought (assuming OGA didn't have quality standards ;) ):
Please read how-and-when-to-write-a-good-art-request and use the EDIT tab at the top of this page to make this a better resource request. If you decide that it's too early, you should be able to delete it on the edit page as well.
Record your voice and remove noise using "Effect/Noise Removal".
Duplicate the track four times.
Change the pitch of the new tracks using "Effect/Change Pitch" with "Percent Change" = 24, -24, 10 and -10.
Select all tracks and apply "Tracks/Mix and Render".
Apply "Effect/Normalize" to 0dB.
(optional) run in Effect/Nyquist: (scale 0.6 (sim (mult s (hzosc 35))(at-abs 0.003 (cue (mult s (hzosc 35)))))) #(from Dr Who Dalek synthesised voice )
To the extent possible under law, Iwan 'qubodup' Gabovitch has waived all copyright and related or neighboring rights to this Short Audacity Tutorial.
I like this a lot, I wasn't really sure what to do with vocoder before!
I don't like how much clipping this generates though, so I skipped the normalization step and used it at the end for example but I also had to make sure there are no high frequencies or high amplitudes in my first recording too.
Some artists chose GPL3 well knowing about the incompatible status. The intent seems mostly to make sure it's clearly usable with GPL3 software but some artists specificaly want the "modifiable form" (source) to be free to, which is why they chose it (or GPL2).
Ashiroxzer, this is a beautiful set! If you don't care whether it's GPL or CCBYSA, I recommend you pick both (multi-licensing is a thing. Also you still have your rights over the art for example).
This looks nice but is, unfortunately, unplayably slow at 900x600 (2fps, but I think the counter doesn't go lower).
Arch Linux 64bit, ATI RS780 [Radeon HD 3200], open source ATI driver, Chromium 23.0.1271.64
OpenArena 0.8.8 runs fine (except it seems to freeze the screen/vga for a few seconds every few seconds after a minute of gameplay or so...)
Sound playback is smooth though. :) (I don't see any bullets)
Monday, November 12, 2012 - 02:01
The architecture and layout are not protected by copyright. Commons:Fan_art indicates that there might be no copyright problems. Derivative_work indicates that there might be copyright problems (is this work an "art reproduction"?).
@Ashiroxzer I was thinking about Freeciv and OpenTTD as well. I think that the missing of a single full-screen scene that were re-created entirely - for example the city view (does not exist in Freeciv as far as I know) - makes it seem less like derivate works.
Also these games are based on history, rather than a fantasy world. The latter seems easier to get copyright protection for.
@cemkalyoncu I think that the perspective drawing doesn't allow scrambling the buildings.
I would like sounds to be available as .flac and .ogg vorbis and source format (if available).
I would like music to be available in .flac and .ogg vorbis and source format (if available).
I would like OGA to provide automatically-created .wav (in .zip) and .mp3 downloads for a donation fee (something like USD1 unlocks one art submission, USD5 unlocks 10, USD 20 unlocks 100.... or time-based stuff for >1USD instead).
There's an organization that seems to be something like the Software Freedom Law Center but for fan art: transformativeworks.org. Unfortunately they seem to focus on noncommercial fan works. (see "legal" in faq#t456n26 )
Ashiroxzer's work does not copy, from the HOMM2 image that serves as inspiration, any original style that is protected by copyright or parts of the image that are protected by copyright.
I see no problem regarding CCBYSA3 or copyright.
Because Ashiroxzer describes the work as a "remake" of a HOMM2 asset, it can not be used - in many game development scenarios - without a trademark license from the trademark owners of HOMM (tess2.uspto.gov/bin/showfield?f=doc&state=4010:e8k4d4.4.12, tess2.uspto.gov/bin/showfield?f=doc&state=4010:e8k4d4.4.13) - especially since CCBYSA3 requires the name of the work to be included - and thus should not be hosted on OGA.
I see a problem regarding the title of the work and the Trademark of words used in the title.
I am assuming that the name of a work is part of a work and that it can have different names, just like the same work can be distributed under a variety of terms/licenses at the same time. I think that if Ashiroxzer decides that a version of this work exists, which has a generic name and is an inspired work, rather than a reproduction, then OGA could accept such a version of that work. Mentioning HOMM2 as inspiration would be acceptable and desireable (otherwise I'd personally consider it plagiarism).
Even if Ashiroxzer decides that there is such a version, I am just one of many OGA moderators. Either BartK (if available) or the majority of moderator opinions will have the last word.
Also if Ashiroxzer decides, that there is no version of this work under a generic name, this is settled. (It would have been the artists decision and I would support it.)
In my humble opinion, the wonderful work should also be shared under CCBYSA on dA. I recommend adding a disclaimer of "no affiliaction", if "HOMM2" is used in the title there.
Food for thought (assuming OGA didn't have quality standards ;) ):
OGA-acceptable submission(?):
"Yellow Alien enemy sprite"
OGA-inacceptable submission(!):
"Pokemon Pikachu Remake enemy sprite"
Welcome!
Please read how-and-when-to-write-a-good-art-request and use the EDIT tab at the top of this page to make this a better resource request. If you decide that it's too early, you should be able to delete it on the edit page as well.
Love this! So pleasant and uplifting within limits, without being silly... :)
As an art's author, you should be able to post an "update" comment (there's a drop down menu next to the text field).
However, I don't think this will bump the art.
I recorded a short Audacity Cyborg Voice Effect Video Tutorial based on a more elaborate one.
To the extent possible under law, Iwan 'qubodup' Gabovitch has waived all copyright and related or neighboring rights to this Short Audacity Tutorial.
I like this a lot, I wasn't really sure what to do with vocoder before!
I don't like how much clipping this generates though, so I skipped the normalization step and used it at the end for example but I also had to make sure there are no high frequencies or high amplitudes in my first recording too.
Here's my first result: big-monster-moan
Some artists chose GPL3 well knowing about the incompatible status. The intent seems mostly to make sure it's clearly usable with GPL3 software but some artists specificaly want the "modifiable form" (source) to be free to, which is why they chose it (or GPL2).
Ashiroxzer, this is a beautiful set! If you don't care whether it's GPL or CCBYSA, I recommend you pick both (multi-licensing is a thing. Also you still have your rights over the art for example).
Also, please use "," to seperate tags.
Thanks for your submissions!
This looks nice but is, unfortunately, unplayably slow at 900x600 (2fps, but I think the counter doesn't go lower).
Arch Linux 64bit, ATI RS780 [Radeon HD 3200], open source ATI driver, Chromium 23.0.1271.64
OpenArena 0.8.8 runs fine (except it seems to freeze the screen/vga for a few seconds every few seconds after a minute of gameplay or so...)
Sound playback is smooth though. :) (I don't see any bullets)
The architecture and layout are not protected by copyright. Commons:Fan_art indicates that there might be no copyright problems. Derivative_work indicates that there might be copyright problems (is this work an "art reproduction"?).
@Ashiroxzer I was thinking about Freeciv and OpenTTD as well. I think that the missing of a single full-screen scene that were re-created entirely - for example the city view (does not exist in Freeciv as far as I know) - makes it seem less like derivate works.
Also these games are based on history, rather than a fantasy world. The latter seems easier to get copyright protection for.
@cemkalyoncu I think that the perspective drawing doesn't allow scrambling the buildings.
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