PW: I would still give it a try, this website is a site for content creators, not for webcomic readers. Being a website for production, the visitors are looking for solutions to problems, rather than entertainment. This makes it more interesting to advertise here.
Thanks for the advice! I did this and also added instrument reverb to the choir, which was nagging me all the time because it ended too abruptly. I also moved the whole track, so that the loop point contains less instrument and the climax(?) of the track doesn't take so long to appear.
By the way: I will try using Walz' advice for my future attempts.
I absolutely approve of this level of advertising.
Since we're hosting them ourselves, that means I can review each ad before we run it.
Usually it's possible to at least do damage control with ad service providers. I'm sure the respectable ones prohibit misleading ads too.
Project Wonderful (FreeGamer uses it) is kind of an auction house for ad space which you might want to use. The idea here is that you'd have to spend less time on this (only moderating ads, not having to take care of individual payments, contracts etc.
No ads will be run on individual art pages. While this would be legal under the licenses we use here, it strikes me as disrespectful to the artist.
I disagree. But if you want to be as respectful as possible, I recommend enabling ads on artist's submission pages by default, allowing them to disable them in their settings. And as a precaution, you could disable ads for "not mine" and anonymous submissions.
I don't really want to get into the business of processing credit cards myself, since that's a huge legal ball of wax that I don't want to deal with.
Absolutely. Consider Skrill (Moneybookers), which Minecraft uses for payment for example.Would you consider implementing automated BitCoin processing?
Right now there's no "advertise with us" page, because I don't know how much we'll be charging. I can't set a good price without getting some feel for what kind of click through rates we're going to get.
You can have a "advertise with us" page anyways, which gives at least some info. Also, you could auction off the adspace. A bit related: I would also approve of making all .mp3/.wav downloads for-pay (while having equal .ogg/.flac versions for free)
The first question is: "What does the artist want for their art?" If the answer is "Allow game developers to use my art without having to interpret a copyleft license text or get a lawyer." rather than "Protect my art by copyleft.", then CC-BY or CC0 definitely makes more sense than CC-BY-SA for that artists to pick.
@Clint: What was the reason for you picking ccbysa in the first place?
If a user/developer can't decide what ccbysa means, they should not be using art licensed under it. Just like they should not use sounds under -NC license from Freesound.
It would be great to integrate some eduaction about what the licenses mean (both while/before downloading and uploading) on OGA. Blendswap for example has these:
Oh I wouldn't worry about the descriptions. I just wanted to make sure that you have to expect that people won't do it because if they know about the license not requiring that. (And the people not reading descriptions...).
This sounds so familiar... but I just can't my finger on it... Is it a track from Mech Warrior 4 that seems similar in my memory?... In any case, this track is awesome and exactly what the title promises! :)
Note that "Please e-mail me before use at taurusxyz@yopmail.com." can be a suggestion but not a requirement, as the license does not allow to add restrictions.
PW: I would still give it a try, this website is a site for content creators, not for webcomic readers. Being a website for production, the visitors are looking for solutions to problems, rather than entertainment. This makes it more interesting to advertise here.
I had linked the wrong source image. Updated it and also added instructions on how to create the icon.
Thanks for the advice! I did this and also added instrument reverb to the choir, which was nagging me all the time because it ended too abruptly. I also moved the whole track, so that the loop point contains less instrument and the climax(?) of the track doesn't take so long to appear.
By the way: I will try using Walz' advice for my future attempts.
I absolutely approve of this level of advertising.
Usually it's possible to at least do damage control with ad service providers. I'm sure the respectable ones prohibit misleading ads too.
Project Wonderful (FreeGamer uses it) is kind of an auction house for ad space which you might want to use. The idea here is that you'd have to spend less time on this (only moderating ads, not having to take care of individual payments, contracts etc.
I disagree. But if you want to be as respectful as possible, I recommend enabling ads on artist's submission pages by default, allowing them to disable them in their settings. And as a precaution, you could disable ads for "not mine" and anonymous submissions.
Absolutely. Consider Skrill (Moneybookers), which Minecraft uses for payment for example.Would you consider implementing automated BitCoin processing?
You can have a "advertise with us" page anyways, which gives at least some info. Also, you could auction off the adspace.
A bit related: I would also approve of making all .mp3/.wav downloads for-pay (while having equal .ogg/.flac versions for free)
The first question is: "What does the artist want for their art?" If the answer is "Allow game developers to use my art without having to interpret a copyleft license text or get a lawyer." rather than "Protect my art by copyleft.", then CC-BY or CC0 definitely makes more sense than CC-BY-SA for that artists to pick.
@Clint: What was the reason for you picking ccbysa in the first place?
If a user/developer can't decide what ccbysa means, they should not be using art licensed under it. Just like they should not use sounds under -NC license from Freesound.
It would be great to integrate some eduaction about what the licenses mean (both while/before downloading and uploading) on OGA. Blendswap for example has these:
float form before downloading
license selection includes short description
Oh I wouldn't worry about the descriptions. I just wanted to make sure that you have to expect that people won't do it because if they know about the license not requiring that. (And the people not reading descriptions...).
This sounds so familiar... but I just can't my finger on it... Is it a track from Mech Warrior 4 that seems similar in my memory?... In any case, this track is awesome and exactly what the title promises! :)
@vestrel00: ^^
Love it! Love UH for having it! :)
Note that "Please e-mail me before use at taurusxyz@yopmail.com." can be a suggestion but not a requirement, as the license does not allow to add restrictions.
xpm is uncompressed? Then it should ideally be uploaded inside of archive files.
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