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Monday, January 28, 2013 - 22:35

An OCAL user started uploading this.

http://openclipart.org/user-cliparts/terradeimos

*is* this submission actually cc0?

Tuesday, January 22, 2013 - 14:45

Cool! Thanks for letting us know!

I hope this counts as constructive feedback :) :

  1. red/pink on green are horrible to read. Use for example white on #2b425d to match the in-game color
  2. "Press space to " lacks "start" at end
  3. Giggle as death sound makes no sense.
  4. "FreeSoundEffects" should be "FreeSound"
  5. Ruin tiles, crystals and some of the sounds require you to give direct credit to the authors of the works, rather than just the websites.
  6. The combination of jump and damage-pushback shows that at least one of the two must be broken. I don't know how to fix though.
  7. I'd add sounds for attacks (spit, smash) and a success/win sounds (maybe a determined "yeah!" - can't find one on freesound right now though) to give more feedback during fights and a little reward at the end
  8. Jumping is too hard/fiddly, especially with the getting knocked back and not being able to move during attack in air. to quickly fix this, I'd add double jump.
  9. You ask for feedback but give no way of contacting you
  10. No way to restart game after end.

Very nice work! Was this part of a jam/hackathon? Will you participate at the global game jam?

Wednesday, January 16, 2013 - 08:57

Agreed. Right now, it's the uploader's duty to add file size info.

I would use tables with "File" and "Size (MB)" headers or a simlpe " (X MB)" at the end of the file name/link

Wednesday, January 16, 2013 - 00:53

Hey, thanks for this neat and super-simple tutorial!

I made a video based on these instructions: http://youtu.be/j8BZz62ZaM8

I think you meant "Delay" and "-6" as the first attribute and parameter. :)

Tuesday, January 15, 2013 - 18:24

Knowing that it only happens to admins is a relief. CruzR, thanks for your attention! :)

Sunday, January 13, 2013 - 21:43

Thanks for asking! See http://creativecommons.org/licenses/by/3.0/legalcode section 4b for the default credits for ccby3 licensed art. Here's a suggestion:

Bubble Tile Char and Tiles Copyright 2012 by Iwan Gabovitch <qubodup.net>

Sunday, January 13, 2013 - 14:16

http://webtreats.mysitemyway.com/terms-of-use/ makes it clear that re-distribution is not permitted, but for something to be freely licensed, it has to permit such use. The owner can be contacted and asked to use ccby3 or ccbysa3 for example, for making it easier to know to users what is permitted (because cc licenses are widely known - even if most people never read the license text but just the description, which I am not criticizing).

"Legal Stuff" in the footer of http://texturemate.com/ claims that ccby3 is the license but it also says "The only exception is that they cannot be redistributed commercially in their unedited form.", which is a contradiction to being ccby3 licensed. The owner should be contacted and asked to either remove the restrictions or offer them that they instead write that for 1:1 redistribution attribution *is* required, which would be the default for ccby3 anyway.

You can find a discussion that resolved a ccby3+restrictions situation successfuly on FGD forums: http://forum.freegamedev.net/viewtopic.php?f=6&t=3088

A similar situation exists on http://textures.cc/, where they say "please do not redistribute the collection of images", which can probably be ignored. I did point that issue out to them... kind of... via twitter: https://twitter.com/qubodup/status/214237221228781568 It seems they decided not to change the text.

When in doubt, the safest solution is to ask the owners (hosts) of free to use media, whether they are ok with you uploading INSERT WORK URL HERE to http://opengameart.org under the INSERT LICENSE URL(s) HERE. If they allow it, you should include a text describing how you were given permission (email? telephone? forum? twitter? with quotes/links if possible) in your upload. In both negative and positive responses you can share the reaction here in this forum so others can find the information.

Cheers!

Monday, January 7, 2013 - 13:06

Best wishes for this to be a success!

If the cube trains ad click rate is a huge spike compared to the others, it might be because the cube trains ad has a OGA-color background and it made the impression of being part of the site. Not sure there's a problem there though.

Thursday, January 3, 2013 - 09:26

Thanks for the instructions, CruzR.

There are no errors.

There seems to be one warning:

Resource interpreted as Font but transferred with MIME type application/octet-stream: "http://opengameart.org/sites/all/themes/oga/fonts/DroidSans-Bold.ttf".

As far as I can tell, actually receiving (parts of) the website itself is the only problem.

Here's an edited video of me using the console: http://www.youtube.com/watch?v=uz0hUTsro3c

I think Adblock Plus is used in all the browsers. However, I just tested on my 64bit desktop as a test chromium user profile with no extensions, the issue remained. Two screenshots from this run:

http://i.imgur.com/bABAH.png

http://i.imgur.com/H9hNf.png

The issue might have to do with my user account (I should use a test user) or my location/ISP. For the record: I'm in Berlin, Germany, my ISP is Kabel Deutschland.

Wednesday, January 2, 2013 - 19:14

Ideally, provide a .png and additionally an .ora inside of a .zip (is there built-in compression?).

If .ora is not compressed, this might be the only reason to reject it as a direct upload, but for now, please feel free to upload .ora inside of a .zip or .7z but for ease of use, I recommend you provide a .png as well.

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