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Sunday, May 26, 2013 - 14:21

Hello, this is a very nice pack! I uploaded a preview of all music added lots of tags and changed the zip to contain your name in both the zip and the files inside. :)

Care to share how the music was made? :)

Monday, May 20, 2013 - 14:40

Re: tcaudilllg:

Only "Don't feed the troll." comes to mind.

Hi,
Monday, May 13, 2013 - 09:48

In this post, I previously expressed concerns about relevance to freely licensed art. Here they are:

Hi,

Since you most likely do not allow buyers to take apart an image created with the brush and create a coffee beans brush from it and sell it on deviantArt, then you impose restrictions that are incompatible with free licenses. Thus this brush can only be used for freely licensed art, if the part created by the brush could not be reverse-engineered into a similar brush. Otherwise each work created with it would need to carry the note "you may not create a brush from the coffee beans", which is an additional restriction and adding restrictions to free licenses is illegal.

As a consequence, this brush is irrelevant to this community.

Thoughts?

Wednesday, May 8, 2013 - 11:55

Hey, I was really curious how this performs, so I created a test video of all of them. It was quite a hassle to find working ffmpeg code, which is now at the bottom of the video description. Thanks!

Tuesday, May 7, 2013 - 07:02

Cool!

What are the website terms of use? Do I own full copyright over every image I create in this website tool?

In chrome, I don't have the "save image as" option when right clicking the tumb.

"Inspect element" doesn't display anything.

I am supposed to only be able save a low-resolution image?

Thursday, May 2, 2013 - 08:19

Very cool! Only things missing are a browser favicon and sounds :)

I wanted to share the website on Facebook but it generated no preview image and I didn't want to waste my "friends"' time so I wrote a blog post about how to fix this instead: http://qubodup.wordpress.com/2013/05/02/game-website-basics-favicon-and-facebook-image-preview-opengraph-for-social-websites-like-reddit-google-plus/

Tuesday, April 30, 2013 - 08:12

RE: Social Network integration

https://www.facebook.com/pages/Opengameart/502428436446188?fref=ts currently looks like this: http://i.imgur.com/Oe3bGtF.png (no preview images)

having proper meta elements in the html should solve this by telling facebook etc "this is the image you should use as a preview": [[[ meta property="og:image" content="http://opengameart.org/image.png" /  ]]] See https://github.com/qubodup/jylattfy/blob/gh-pages/index.html

Monday, April 29, 2013 - 05:31

Teach people about the licenses more (sorry for being so non-specific).

Auto-create attribution suggestions that include title, author, link to user profile, link to art piece, license(s) name and link to license(s) for easy copying to make it easier to use art legally.

Make OGA accessible (especially the upload form and the audio section for people without eyesight). For this, it might be possible to get funding from for-handicapped organizations.

Properly integrate with twitter, facebook, ideally g+, identi.ca and diaspora "page" feeds. Fix image previews (this includes giving bg color to audio preview images, curretnly they are white on transparent). For proper thumbnail display, see opengraph. One example of how to use can be seen at https://github.com/qubodup/jylattfy/blob/gh-pages/index.html Proper social network integration is crucial to growth.

Just some random suggestions. :)

PS: if kickstarter is going to be used, it might be a good step to start using a real face avatar throughout the web. Recognizability and trust come to mind.

PPS: 1. At the top of the art request forum put a table of suggested prices. 2. Give the option to artists that fill free art request jobs to donate 10% of their earnings to OGA in return for a "For the Community!" medal (in the art work submission on OGA?) as thanks for the forum allowing offer and artists to find each other.

Friday, April 26, 2013 - 22:45

Hi, it's great that you ask for clarification on licenses.

To me, the question is not clear. Could you include what you are trying to do and why (the license requirement, as per your interpretation)?

So far I'm under the impression that you think there is a need to give attribution or share what you use on OpenGameArt? You should give attribution in the game credits. You can first list the art submission and then the specific filename of what you used for example.

Hope this helps!

Friday, March 15, 2013 - 00:59

Green is poison or antidote?

Yellow is energy (like, for running)?

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