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Wednesday, February 6, 2013 - 10:52

Come in.

I get signal.

Please state the identity of the text to speech engine used in these recordings.

Wednesday, February 6, 2013 - 09:13

I just assumed, that you use the GPL because of the ideals of the FSF (some of which lead to not using mp3). I'm not complaining.

operative system is an awesome word that one could use in alternative realtiy stories where people use that word to describe "operating system"! (I'm serious).

Wednesday, February 6, 2013 - 06:09

I love this! And I see Napoleon's point entirely. But some battles are majestic an non-violently uplifting (in games at least :) )

I find it a bit funny that you chose GPL but provide mp3 (no ogg, which is free, no wav/flac which is lossless).

I assume that distributing the source file would not be feasible or perhaps not even possible. :)

Wednesday, February 6, 2013 - 05:38

Very nice! How did you produce it?

Saturday, February 2, 2013 - 04:26

O_o on attributions

Monday, January 28, 2013 - 23:42

Mistakes can be made on both sides (Server/User) which is why I'm seeking confirmation.

Monday, January 28, 2013 - 23:11

Two licenses are selected.

Monday, January 28, 2013 - 22:35

An OCAL user started uploading this.

http://openclipart.org/user-cliparts/terradeimos

*is* this submission actually cc0?

Tuesday, January 22, 2013 - 14:45

Cool! Thanks for letting us know!

I hope this counts as constructive feedback :) :

  1. red/pink on green are horrible to read. Use for example white on #2b425d to match the in-game color
  2. "Press space to " lacks "start" at end
  3. Giggle as death sound makes no sense.
  4. "FreeSoundEffects" should be "FreeSound"
  5. Ruin tiles, crystals and some of the sounds require you to give direct credit to the authors of the works, rather than just the websites.
  6. The combination of jump and damage-pushback shows that at least one of the two must be broken. I don't know how to fix though.
  7. I'd add sounds for attacks (spit, smash) and a success/win sounds (maybe a determined "yeah!" - can't find one on freesound right now though) to give more feedback during fights and a little reward at the end
  8. Jumping is too hard/fiddly, especially with the getting knocked back and not being able to move during attack in air. to quickly fix this, I'd add double jump.
  9. You ask for feedback but give no way of contacting you
  10. No way to restart game after end.

Very nice work! Was this part of a jam/hackathon? Will you participate at the global game jam?

Wednesday, January 16, 2013 - 08:57

Agreed. Right now, it's the uploader's duty to add file size info.

I would use tables with "File" and "Size (MB)" headers or a simlpe " (X MB)" at the end of the file name/link

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