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Tuesday, November 16, 2010 - 16:24

@robin: I know! Right? *fanboytalk* :D

dev talk at http://forum.freegamedev.net/viewtopic.php?f=22&t=393

Tuesday, November 16, 2010 - 12:27

gaurav: why don't you upload your modified versions? :)

Monday, November 15, 2010 - 14:46

Say bart, what do you think of http://evil-cult.appspot.com/static/cult/index.html then? :)

Monday, November 15, 2010 - 12:38

It's still unconventional I'd say.

Monday, November 15, 2010 - 10:59

definitely red eclipse (cube2/sauerbraten fork) but this won't work well if you want to make levels for non-cube2 games, as .OBJ export is not effective I believe :(

Monday, November 15, 2010 - 09:03

Or try http://soundconverter.berlios.de/ which might be the best GUI-solution :)

Sunday, November 14, 2010 - 12:38

My dog was convinced :D

 

too bad about the noise, hopefully it will be possible to remove it :)

Sunday, November 14, 2010 - 10:55

with a 33mb .wav it seems to take long (I didn't wait to see how long) on an Asus EeePC 1000H. Wait a little longer? It should work.

Sunday, November 14, 2010 - 09:05

Pardon my few words :)

 

You need to install "sox" and "lame" via your package manager.

Then, assuming your .wav file(s) are in ~/files, you will need to do the following two commands in the command line:

cd ~/files

for i in *wav; do sox "$i" -r 44100 "${i%wav}mp3"; echo "$i done"; done

this will execute a command for every file that ends in "wav": `sox file.wav -r 44100 file.mp3.`. this converts the wav file to mp3 and makes the mp3 file have a rate of 44100, which is what flash needs I believe.

 

For original files I would recommend either .wav in a .7z (or .zip, not .rar or .ace) or a .flac file (sox should be able to convert .wav to .flac files.

OGG Vorbis is not recommended, because the format uses lossy compression. Wav does not compress and flac does compress, but lossless.

Sunday, November 14, 2010 - 06:01

for i in *wav; do sox "$i" -r 44100 "${i%wav}mp3"; echo "$i done"; done

 

and if you have multiple files per submission, check out this post.

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