I decided to use DawnBringer's palette and started using Tiled to make levels, instead of having to deal with Unity's annoying snap to grid settings. So lately I was mostly redoing stuff that was already done. A glimpse of the new art style:
I'm using Windows 10. The game just stays frozen on a single frame, I can't even see the player character, but the music keeps playing on the background. When I try to use print screen I only get a grey image
Work in very slow progress
https://www.youtube.com/watch?v=4M7gdIdxru8
a pair of huge, non 56 kb friendly images showing prototypes of two levels
https://media.indiedb.com/images/games/1/70/69298/pieklo_-_outskirts.png
https://media.indiedb.com/images/games/1/70/69298/pieklo_-_great_temple.png
2019/06/11 13:33:09.971 | INFO | Thornbridge Saga - 0.6.9.19158
2019/06/11 13:33:10.030 | INFO | -debug
2019/06/11 13:33:10.034 | INFO | Running on Microsoft Windows 10.0.17134
2019/06/11 13:33:10.034 | DEBUG | Debug logging enabled
2019/06/11 13:33:10.034 | INFO | Rendering with Direct3D
2019/06/11 13:33:10.034 | INFO | Display mode: 1366x768
2019/06/11 13:33:10.034 | INFO | Chosen screen size: (Width=1366,Height=768)
2019/06/11 13:33:10.050 | INFO | Current culture: Portuguese (Brazil)
2019/06/11 13:33:10.050 | INFO | UI culture: Portuguese (Brazil)
2019/06/11 13:33:10.708 | INFO | -------------------------------------------------
2019/06/11 13:33:10.708 | INFO | Initializing ThornbridgeSaga Game Engine.
2019/06/11 13:33:10.736 | DEBUG | Initializing composition...
2019/06/11 13:33:10.848 | INFO | Loading config.yaml.
2019/06/11 13:33:10.956 | DEBUG | Composition complete.
2019/06/11 13:33:11.137 | INFO | User storage set to C:\Users\Chapatin\AppData\Roaming\VermilionTower/ThornbridgeSaga.
2019/06/11 13:33:11.187 | INFO | No inputmap.yaml file found.
2019/06/11 13:33:12.107 | INFO | Initialization Complete.
2019/06/11 13:33:12.107 | INFO | -------------------------------------------------
2019/06/11 13:33:13.603 | TRACE | Workspace default: Handling UI action Accept...
2019/06/11 13:33:13.603 | INFO | Starting game...
2019/06/11 13:33:13.858 | TRACE | -> Maps/newgame.lua :: newgame
2019/06/11 13:33:14.802 | INFO | Beginning story mode.
2019/06/11 13:33:14.830 | TRACE | -> Maps/connections.lua :: load
2019/06/11 13:33:14.852 | TRACE | -> Maps/Intro/intro-cave.lua :: load
2019/06/11 13:33:14.888 | INFO | Setting active map to Intro/intro-cave
2019/06/11 13:33:14.933 | INFO | Setting player positions to {X:3965 Y:-38}
2019/06/11 13:33:14.933 | INFO | Player Vanisa: setting position to {X:3965 Y:-38}
hello
Now with 100% more dual wielding
I get "Missing script file maps/debug.lua" and a similar message every time I enter a new map on this debug level
I tested multiple resolutions, both windowed and full screen, but the bug persists
Thanks by the comments guys.
I decided to use DawnBringer's palette and started using Tiled to make levels, instead of having to deal with Unity's annoying snap to grid settings. So lately I was mostly redoing stuff that was already done. A glimpse of the new art style:
I have a GeForce 940M, resolution is 1366x768. I tried all the commands, but no luck. On windowed mode I managed to take a screenshot
I'm using Windows 10. The game just stays frozen on a single frame, I can't even see the player character, but the music keeps playing on the background. When I try to use print screen I only get a grey image
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