I have moved the project on github. It is the first time I use this tool, so the repository is not clean, but you can already browse sources. The repository is here : https://github.com/nicolas-bonnel/WARPG
For the moment files in the 'demo' branch are the same as in master branch, but I plan to use tools to minimize javascript.
Also, there are some little updates (v0.05) :
- New items : weapons, armors parts
- Items have a quality : normal, magic (1-2 powers), rare (3-4 powers) and epic (5-6 powers)
- Few powers availables for items : +elemental damage, + HP/SP/MP
- Added chests (A to open) that drop higher quality loot
- Added a Trash in the inventory menu
- Added / modfied new 3D objects : trees and training stuff
- Modified a little bit some monster stats
Next time i'll really focus on quests and bosses. I'll try to add more content (items, skills, powers) if I have time too :). I think I ll start to add resists too. I plan to do like for diablo 2 and handle slash/pierce/blunt resists like elemental resists.
For the licence, I just kept the orignal one. I would prefer you credit Clint Belanger (and p0ss if you make the wooden set) instead of me: he did most of the work by modeling these weapons.
Yeah, that would be awesome, it would allow real 3D fight/exploration too. For the moment the game is 3D engine in a 2D plane. But this simplification saves me a lot of time. I'd like to add zelda-like features too :P. But I think I won't look into this before automn or next year.
@ Smonos : No problem, I'm not a native, sometimes it's sometimes hard to me to catch the meaning. But you got it, I follow the w3c specs because anyway, it works only in modern browsers (I don't even have to look with IE compatibility :P).
@ p0ss : thanks, but you are an art machine and I'm really impressed with all the artwork you are doing :).
My roadmap is the following :
- Adding quests, I hope I will manage to have a quite good result with proceduraly generated quests.
- Add all various kinds of items (jewelry, armors, ...), and skills.
- Add more content (monsters, items, ...). If people play for few hours, I would be happy.
- Balance the game, make it fun to play by improving controls and camera.
---- summer -----
- Add dungeons
- If the result is good, and if I find the time, try to code a server and switch to a mmo with some pvp.
What I'd like to do is a game where all players have different builds. All skills should be usable in endgame and all items should be different.
All the code is written in Javscript. What's wrong with my HTML code ? I'm not very experienced, i started web programming recently. At least it works on my computer, and many people has reported it was working with their config. If I did something wrong, then tell me how to correct it instead of saying it never works...
I have moved the project on github. It is the first time I use this tool, so the repository is not clean, but you can already browse sources. The repository is here : https://github.com/nicolas-bonnel/WARPG
The demo is now here : http://nicolas-bonnel.github.com/WARPG/index.html
For the moment files in the 'demo' branch are the same as in master branch, but I plan to use tools to minimize javascript.
Also, there are some little updates (v0.05) :
- New items : weapons, armors parts
- Items have a quality : normal, magic (1-2 powers), rare (3-4 powers) and epic (5-6 powers)
- Few powers availables for items : +elemental damage, + HP/SP/MP
- Added chests (A to open) that drop higher quality loot
- Added a Trash in the inventory menu
- Added / modfied new 3D objects : trees and training stuff
- Modified a little bit some monster stats
Next time i'll really focus on quests and bosses. I'll try to add more content (items, skills, powers) if I have time too :). I think I ll start to add resists too. I plan to do like for diablo 2 and handle slash/pierce/blunt resists like elemental resists.
Nice !
For the licence, I just kept the orignal one. I would prefer you credit Clint Belanger (and p0ss if you make the wooden set) instead of me: he did most of the work by modeling these weapons.
You're right, yellow is not the best color with wooden weapons. Thanks for the feed back, I'll try to correct that next time !
Very nice! I love the rings and boot :)
edit : those weapons are awesome too !
Yeah, that would be awesome, it would allow real 3D fight/exploration too. For the moment the game is 3D engine in a 2D plane. But this simplification saves me a lot of time. I'd like to add zelda-like features too :P. But I think I won't look into this before automn or next year.
I love the description as well as the models. This + the training models will fit perfectly for the starting area.
I'll animate the rat to have an enemy against those uber weapons :).
@ Smonos : No problem, I'm not a native, sometimes it's sometimes hard to me to catch the meaning. But you got it, I follow the w3c specs because anyway, it works only in modern browsers (I don't even have to look with IE compatibility :P).
@ p0ss : thanks, but you are an art machine and I'm really impressed with all the artwork you are doing :).
My roadmap is the following :
- Adding quests, I hope I will manage to have a quite good result with proceduraly generated quests.
- Add all various kinds of items (jewelry, armors, ...), and skills.
- Add more content (monsters, items, ...). If people play for few hours, I would be happy.
- Balance the game, make it fun to play by improving controls and camera.
---- summer -----
- Add dungeons
- If the result is good, and if I find the time, try to code a server and switch to a mmo with some pvp.
What I'd like to do is a game where all players have different builds. All skills should be usable in endgame and all items should be different.
The 4 training models are very nice !!
I think i'll soon add a training area :).
Keep up the good work p0ss !!
All the code is written in Javscript. What's wrong with my HTML code ? I'm not very experienced, i started web programming recently. At least it works on my computer, and many people has reported it was working with their config. If I did something wrong, then tell me how to correct it instead of saying it never works...
I'll have to replace skeletons' sword :P. Nice work ! I'll use this set in my game, for sure.
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