I quickly looked at the list, everything seems usefull ! I think the priority would have to have one of each kind first: there is more than 50 familly, so much models would be fantastic !
I don't have a lot of time to help with your project. But I'm exaclty looking for the art you described and I could contribute with money for bounties.
Sun is coming back, I didn't find a lot of time to work on the project last month, but here are the little changes I made (v 0.06): - New items : leather armor parts - Modified the inventory : new picture for the hero and stats displayed (damages and resists) - Added resists on armors - Skills now use equipment damage modifiers - Removed some skills : magic missile and melee attack - New skill : ice nova, fire missiles, charged bolts, slashing, piercing and blunt attacks. - Reworked other skills a little bit - Added antlion bosses in forests - Added a trader that can buy your items. - Added a makefile in the project : all js files are now concatened into one file. This makes the gh-pages branch cleaner.
Also, for testing purpose, chests drop 10 items :).
You could perhaps add more nodes to the graph, and more connexions between nodes ? An average node degree of 2 seems pretty low to me for a p2p network.
Very nice !!!
I quickly looked at the list, everything seems usefull ! I think the priority would have to have one of each kind first: there is more than 50 familly, so much models would be fantastic !
It would be good to have an animation list too.
I don't have a lot of time to help with your project. But I'm exaclty looking for the art you described and I could contribute with money for bounties.
Sun is coming back, I didn't find a lot of time to work on the project last month, but here are the little changes I made (v 0.06):
- New items : leather armor parts
- Modified the inventory : new picture for the hero and stats displayed (damages and resists)
- Added resists on armors
- Skills now use equipment damage modifiers
- Removed some skills : magic missile and melee attack
- New skill : ice nova, fire missiles, charged bolts, slashing, piercing and blunt attacks.
- Reworked other skills a little bit
- Added antlion bosses in forests
- Added a trader that can buy your items.
- Added a makefile in the project : all js files are now concatened into one file. This makes the gh-pages branch cleaner.
Also, for testing purpose, chests drop 10 items :).
Very nice !!! You will be my trader ! :)
I saw your photo on the facebook's opengameart group page and I'm really impressed with the result. You are really in the game now !
Hi, welcome here :).
I played for about 20 minutes, but it was latenight and I forgot to post about it :P.
- I'm dumb, but it took me 15 minute to see I could walk on trees and go in the first "dungeon"
- I find the walking speed a bit slow
- You should add a quantity when buying items
I saw your post on reddit yesterday, thanks for the ad !
But as said in the comments its not still complete :P. I also started to write some doc on the wiki : https://github.com/nicolas-bonnel/WARPG/wiki/Contribute , i'll update it today.
Congratulations !
I just played the first level, but I'm impressed with the result you got with a 48h time credit !
Nice, I like the concept and the style !
You could perhaps add more nodes to the graph, and more connexions between nodes ? An average node degree of 2 seems pretty low to me for a p2p network.
And welcome to OGA :)
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