I was going for something like the tall sprites found in 16-bit era games like Chrono Trigger, Terranigma, and the Phantasy Star series on the Sega Genesis. Instead i got that...thing in my first post.
Do you know of any good references before I sift through the internet?
Also, I mentioned before that I might try simplifying the muscle structure. I'm wondering how far I should go since I have to take into account the fact that I'll be putting clothes on this model when I make specific characters out of it. I'm leery about taking too much muscle definition out of the model.
Edit
Also, the more I go over it, the more convinced I am that it's the face that's the problem. Something needs to be fixed in the face.
Yes, but my model looks like a baby in a bad way.
I was going for something like the tall sprites found in 16-bit era games like Chrono Trigger, Terranigma, and the Phantasy Star series on the Sega Genesis. Instead i got that...thing in my first post.
Do you know of any good references before I sift through the internet?
Also, I mentioned before that I might try simplifying the muscle structure. I'm wondering how far I should go since I have to take into account the fact that I'll be putting clothes on this model when I make specific characters out of it. I'm leery about taking too much muscle definition out of the model.
Edit
Also, the more I go over it, the more convinced I am that it's the face that's the problem. Something needs to be fixed in the face.
Well, the 5-heads tall thing was intentional, so I guess that leaves your suggestion of simplifying the anatomy. I'll see where that takes me.