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Monday, May 10, 2010 - 11:53

We have a two-way tie between remaxim and pfunked, 7 votes each!

http://opengameart.org/content/old-city-theme

http://opengameart.org/content/medieval-building-tiles

Sunday, May 9, 2010 - 17:18

I'd make a fixed length of plowed row (that's tileable in both directions) and row ends that fit seamlessly, that way someone could make plowed areas of arbitrary size.  The mesh itself is simple.  if someone has a good open photo or texture of dirt I can probably put this together.

(update) of course we have one already: http://opengameart.org/content/dirt-004

I'll try making the empty plowed rows.

Saturday, May 8, 2010 - 19:39

Oops yeah, thought I had attached that already. Now attached.

The Blender file is set up in a funny way. I have all the tiles parented to an empty object. I animate the empty object so it scoots left each frame. So basically I can just click the Anim button to render all the tiles out.

The only post-processing is that I use ImageMagick's montage to pull the renders into a single png file.

Saturday, May 8, 2010 - 15:58

http://opengameart.org/category/art-tags/old-city

Simply "Add to Favorites" to vote!

Friday, May 7, 2010 - 10:22

Rules update!  I will start posting new topics on the previous Friday instead of Monday.  Some people might only have free time on weekends to work on these, and this will give people more time.

Thursday, May 6, 2010 - 23:43

Medieval Building thumb

60 isometric medieval building tiles.  This thumbnail is an in-game render from OSARE.  http://opengameart.org/content/medieval-building-tiles

Monday, May 3, 2010 - 11:42

I especially like the texture dithering, well done

Monday, May 3, 2010 - 11:19

Yeah I noticed one recent entry like that, but when I refreshed it had already been fixed.  It's hard to use CC-BY license for an Anonymous artist :)

Monday, May 3, 2010 - 10:40

The winner is: Blarumyrran!  Grats!

Thanks to everyone for enriching the Open Game Art collection!

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