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Tuesday, June 22, 2010 - 09:42

NASA 3D Resources

http://www.nasa.gov/multimedia/3d_resources/index.html

Note: these items are not copyrighted (i.e., Public Domain) but you can't use the actual NASA logos any way you want.

Monday, June 21, 2010 - 09:07

Time to vote!  Mark the ones that are your Favorite(s).  The entry with the most favorites after a few days will be declared the winner!

http://opengameart.org/category/art-tags/player-emblems

One perk of winning: you get to declare a future Weekly Challenge!  This is great if you have a game project that needs a small boost of art.

Sunday, June 20, 2010 - 20:05
Saturday, June 19, 2010 - 17:41

ceninan you should post a write-up (with code) of what you found about the .spe file format. Don't know what other old art might be locked away in .spe format

Saturday, June 19, 2010 - 00:58

I am working on exporting all the art for Abuse!

The repo at http://abuse.zoy.org/ contains spaint.exe (Satan Paint), a weird little DOS sprite editor. I dug out some documentation on it (see archives at http://www.ibiblio.org/pub/linux/apps/graphics/draw/!INDEX.html ) and found these two crucial commands:

Command 1: open the file ant.spe (or whatever .spe file you want) in spaint (this is done via command line)
spaint ant.spe

Command 2: inside spaint, write out all these image files to PCX format
hit / to bring up the command menu, and input:
with all write_pcx

The result is a bunch of indexed image that can be opened in GIMP. The color at index 0 is the background and can safely be deleted or made transparent. The images seem to be exported at a larger size (320x240) so they would also need to be cropped to be useful.

It will be a bit tedious but I should be able to get all the images as PCX. Then it's a matter of more scripting or tedious work to combine the images into sprite sheets.

(edit)
the ImageMagick script I used:
montage -trim -geometry "1x1<" * sprites.png

Then in GIMP I convert any white or black-index-0 areas to alpha 0.

Friday, June 18, 2010 - 16:48

amiga500, hopefully this will give you a starting point for development.  http://opengameart.org/content/perspective-walls-template

Friday, June 18, 2010 - 10:05

I like this idea.  I have commissions I'd like done for my game, and routing that through OGA makes sense for me.

One concern I have: what to do about poor-quality art?  If someone tries to fulfill a request and their art doesn't meet the requester's standard, what happens?  What if 20 people go after a nice bounty and only 1 wins it?  Maybe we need to assign bounties to a specific artist, after that artist requests it and shows via portfolio that they are capable.

Thursday, June 17, 2010 - 16:44

>> Really needs a COOP mode once it reaches a more mature state :p

That would be fantastic.  Multiplayer is something I'm not addressing in 1.0, though if the project becomes popular it will be a serious consideration. 

 

>> Have you considered pets, henchmen, or other allies?

I did consider pets.  Before I had the antlion attack/death animations working, I made his attack chance 0% and he followed me around like a loyal dog.

Pets/henchment/allies that attack enemies is not currently on my to do list (only cause I rarely use them in games where they're offered).  It's something I can always add later.

Wednesday, June 16, 2010 - 12:14

Congratulations to winner and first-time contestant killyoverdrive!  Your entry took first place with 9 votes.

Thanks to everyone who entered and voted!

Monday, June 14, 2010 - 15:12

So much to like about this sketch. His bulkiness is perfect, and the feathers and trim lines are inspiring.

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