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Monday, April 15, 2013 - 12:07

Are you trying to add gold storage to the Stash?

If so I'd suggest skipping this feature for now.

We have a temporary solution with Gems: gems retain 100% of their price when selling, so players should buy gems and store those in their stash.

Long term we are considering converting gold to a stackable item that goes in a regular item slot. If we do that, moving gold to the stash will automatically work.

Monday, April 15, 2013 - 04:51

menu->inv->currency is the actual amount of gold that the hero has.

You should ignore stats->currency, it is only used in unusual situations and will probably be refactored.

Sunday, April 14, 2013 - 14:32

Incidentally, I think the terms of the WTFPL allow us to host it here under CC0.

Friday, April 12, 2013 - 19:47

IOS is unlikely. We like the GPL but the App Store does not.

The main mobile platform we're going to target soon is the GCW-Zero. Once we have it working great there it will be easier to port to other places.

Friday, April 12, 2013 - 19:39

Ooh good catch. We'll even add this to the 0.18.1 bugfix mini release.

Friday, April 12, 2013 - 19:32

Are you on GitHub? If so, you can send this patch in and I'd accept it there. The main repo is at:

http://github.com/clintbellanger/flare-engine

If you're not on GitHub, we can add the feature manually (and add you to the Credits, of course).

Friday, April 12, 2013 - 17:23

Ooh, great idea! We may tweak it just slightly (maybe put the color in a config file) but I think we will add this.

Thursday, April 11, 2013 - 12:58

Good question. We don't really have such an event type, but we absolutely should add one.

In this particular case, you may consider this workaround: You could make it so the player has to click on the grave to see the message.

We're working on Tutorials now. I think we're all realizing that now is a great time to compile references and tutorials, even for ourselves as we plan to build final game content.

Tuesday, April 9, 2013 - 19:42

I'm not sure what you're asking. Can you try different words, or post a longer message in your native language and we'll use Google Translate?

Monday, April 8, 2013 - 11:08

You can add a new NPC by creating a file in the mods/[mod-name]/npcs/ folder. There are some NPCs in alpha_demo you can view as examples.

Similar with monsters, those are in mods/[mod-name]/enemies/

To add them to maps you can use Tiled to open the .tmx files in the flare-game repo, tiled folder. Maps have an "enemy" layer and an "npc" layer. Look at maps that already have monsters or NPCs to see how they work. Then export your new map to the flare format.

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