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Monday, March 18, 2013 - 09:42

Edited to a better fitting paint style

Monday, March 18, 2013 - 08:33

I can experiment. I think they could look much better with paint that works with the contours of the carvings.

Tuesday, March 5, 2013 - 15:03

A simplified version of this model appears in the game Auti-Sim, a mini game that's getting a lot of coverage/news lately. http://gamejolt.com/games/strategy-sim/auti-sim/12761/

Monday, February 25, 2013 - 17:25

Sounds like you skipped the middle part of the quest by teleporting. That's okay. The key might be stuck in your inventory though.

Perhaps I can update the quest so that when the NPC gives you the "boss is dead" talk, it tries to remove any quest items you may have left over.

Monday, February 25, 2013 - 17:18

Flare is an Action RPG. Kinda like Diablo, but with less emphasis on random maps/items/etc.

Thursday, February 21, 2013 - 17:42

ynka: fun!

Wednesday, February 20, 2013 - 15:19

I regret that I can only favorite this once.

Monday, February 18, 2013 - 13:21

Congrats to Thane Brimhall and Matthew Krohn for taking home a prize for Polymorphable! That crucial "second game" made with the Flare engine really helped the engine flex, grow, and ultimately mature.

A quick congrats message on the Flare blog: http://flarerpg.org/blog/20130218

Friday, February 15, 2013 - 09:18

SDL 1.2, mixer 1.2, image 1.2, ttf 2.0

Because much of the engine is being changed rapidly, especially the UI in the last few versions, the errors you're seeing may be from different versions of the engine vs. the data. If they're not in the same release or same source control commit it may not work.

Wednesday, February 13, 2013 - 12:49

Gwes: This is one of the many "wrong" things with the current "alpha demo" quest designs. We won't make the same mistakes in the final game.

Another example: it's not obvious that "River Encampment" is the proper name of a place. There are goblin camp sites in the Frontier Plains map that are often mistaken for the goblin main camp. The text is ambiguous and people often get stuck there. If we have a goblin camp in the final game, we'll make sure no other location could be mistaken for it.

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