Blender isn't particularly suited for closed maps. E.g. if you have a cube-shaped room and all the normals are facing the middle of the room, editing is annoying because in texture-view mode all you'll see is the black back faces of the walls. Maybe there's a setting I'm not seeing to hide those.
(edit)
See below, Blender does there is an option to hide back faces.
I will definitely add special entrances/exits. I also want to do ladders up and down.
Tartos: I can experiment with transparent dithering on the black walls. It's a neat idea. I'll have to figure out a pattern that looks okay when tiles are put together.
Also, i'm not seeing the tile alignment issues you mention. Can you post a screenshot showing what you mean? Note, the alignment for the water tiles might be unintuitive. I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.
Hm, I don't see a link to a sprite sheet. Can you try posting it again?
Also, is there a specific license you need for this model? Are you wanting to sell this game? Will the game be open source?
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The tilesetdef file for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...
The tileset image for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...
An example cave map
http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...
Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:
http://code.google.com/p/osare/source/browse/trunk/tiled/
Lamoot, thanks for the tip!
Tartos, actually I'll make a tilesetdef file. I forgot about the numbering.... I'm trying to follow this basic outline:
Currently tilesetdef files can't have comments, but I can change that.
Tartos, can you send me your tilesetdef file? It will definitely save me some time.
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pixel-art style? And, what license?
Blender isn't particularly suited for closed maps. E.g. if you have a cube-shaped room and all the normals are facing the middle of the room, editing is annoying because in texture-view mode all you'll see is the black back faces of the walls. Maybe there's a setting I'm not seeing to hide those.
(edit)
See below, Blender does there is an option to hide back faces.
I will definitely add special entrances/exits. I also want to do ladders up and down.
Tartos: I can experiment with transparent dithering on the black walls. It's a neat idea. I'll have to figure out a pattern that looks okay when tiles are put together.
Also, i'm not seeing the tile alignment issues you mention. Can you post a screenshot showing what you mean? Note, the alignment for the water tiles might be unintuitive. I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.
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