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Thursday, November 18, 2010 - 18:40

Hm, I don't see a link to a sprite sheet.  Can you try posting it again?

Also, is there a specific license you need for this model?  Are you wanting to sell this game?  Will the game be open source?

Wednesday, November 17, 2010 - 12:41

I tabulate the votes on Fridays when possible

Tuesday, November 16, 2010 - 02:49

The tilesetdef file for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...

The tileset image for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...

An example cave map

http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...

Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:

http://code.google.com/p/osare/source/browse/trunk/tiled/

 

Monday, November 15, 2010 - 14:43

Lamoot, thanks for the tip!

Monday, November 15, 2010 - 12:32

Tartos, actually I'll make a tilesetdef file.  I forgot about the numbering.... I'm trying to follow this basic outline:

  • 00-0f reserved for collision types
  • 10-3f for floors
  • 40-7f for walls
  • 80-bf for standalone objects
  • c0-ff for weirdly shaped items (or overflow from the previous sections)

Currently tilesetdef files can't have comments, but I can change that.

 

Monday, November 15, 2010 - 11:57

Tartos, can you send me your tilesetdef file?  It will definitely save me some time.

Monday, November 15, 2010 - 10:55

Ten entries!

http://opengameart.org/category/art-tags/fifteen-minutes

Winner is determined by how many people click "Add to Favorites"!

Monday, November 15, 2010 - 10:50

pixel-art style?  And, what license?

Monday, November 15, 2010 - 10:46

Blender isn't particularly suited for closed maps.  E.g. if you have a cube-shaped room and all the normals are facing the middle of the room, editing is annoying because in texture-view mode all you'll see is the black back faces of the walls.  Maybe there's a setting I'm not seeing to hide those.

(edit)

See below, Blender does there is an option to hide back faces.

Monday, November 15, 2010 - 10:32

I will definitely add special entrances/exits.  I also want to do ladders up and down.

Tartos: I can experiment with transparent dithering on the black walls.  It's a neat idea.  I'll have to figure out a pattern that looks okay when tiles are put together.

Also, i'm not seeing the tile alignment issues you mention.  Can you post a screenshot showing what you mean?  Note, the alignment for the water tiles might be unintuitive.  I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.

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