Games should be automatically saved when you exit the game. It creates a file in the "saves" folder. Maybe check permissions on that folder? It might help to create an empty "save1.txt" file in that folder and give it the correct permissions.
Kyle873, thanks! Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu. I want to add an experience bar somewhere obvious on the HUD.
jaderamiso, I am using the Qt version. If you'd like to take a crack at a Tiled map plugin, go for it!
The layer data should be similar to the CSV export type.
Events could be done with the object layer in Tiled.
I'm not sure the best way to do enemies. I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export. I'm not sure how easy that is in Tiled.
Tagging this so I remember it. I want to use this sound, with this effect http://opengameart.org/content/leaf-spell-animation for my "Return" spell in osare (basically a 1-way town portal).
Games should be automatically saved when you exit the game. It creates a file in the "saves" folder. Maybe check permissions on that folder? It might help to create an empty "save1.txt" file in that folder and give it the correct permissions.
No entries. Extended to next week!
Looks like colliding "preview.jpg" images. If Sindwiller uploads a preview with a more unique name it should provide a workaround.
And the winner is sunburn! His creepy antlion-demon has what it takes to be a memorable Mini-Boss.
Congrats!
Kyle873, thanks again!
I used your basic idea and put it in a new class. Look for revision 147
http://code.google.com/p/osare/source/detail?r=147
Kyle873, sure, send it so I can take a look.
I'm doing it a long way so that I can make it repositionalable/configurable later.
Kyle873, good idea. I'll implement something like that. I may move or reskin it later but it'll be good to have *something* for now.
Kyle873, thanks! Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu. I want to add an experience bar somewhere obvious on the HUD.
jaderamiso, I am using the Qt version. If you'd like to take a crack at a Tiled map plugin, go for it!
The layer data should be similar to the CSV export type.
Events could be done with the object layer in Tiled.
I'm not sure the best way to do enemies. I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export. I'm not sure how easy that is in Tiled.
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