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Monday, October 4, 2010 - 02:20

Tagging this so I remember it. I want to use this sound, with this effect http://opengameart.org/content/leaf-spell-animation for my "Return" spell in osare (basically a 1-way town portal).

Wednesday, September 29, 2010 - 11:04

Games should be automatically saved when you exit the game.  It creates a file in the "saves" folder.  Maybe check permissions on that folder?  It might help to create an empty "save1.txt" file in that folder and give it the correct permissions.

Tuesday, September 28, 2010 - 13:40

No entries.  Extended to next week!

Monday, September 27, 2010 - 10:45

Looks like colliding "preview.jpg" images. If Sindwiller uploads a preview with a more unique name it should provide a workaround.

Thursday, September 23, 2010 - 11:18

And the winner is sunburn!  His creepy antlion-demon has what it takes to be a memorable Mini-Boss.

Congrats!

Thursday, September 23, 2010 - 10:37

Kyle873, thanks again!

I used your basic idea and put it in a new class.  Look for revision 147

http://code.google.com/p/osare/source/detail?r=147

 

Thursday, September 23, 2010 - 09:48

Kyle873, sure, send it so I can take a look.

I'm doing it a long way so that I can make it repositionalable/configurable later.

Thursday, September 23, 2010 - 09:40

Kyle873, good idea.  I'll implement something like that.  I may move or reskin it later but it'll be good to have *something* for now.

Thursday, September 23, 2010 - 02:24

Kyle873, thanks!  Yeah, right now the only way to see that in-game is to mouse-over your level on the character menu.  I want to add an experience bar somewhere obvious on the HUD.

Thursday, September 23, 2010 - 01:40

jaderamiso, I am using the Qt version.  If you'd like to take a crack at a Tiled map plugin, go for it!

The layer data should be similar to the CSV export type.

Events could be done with the object layer in Tiled.

I'm not sure the best way to do enemies.  I'd like to make an "enemy" tileset to make it easy to place enemies where they spawn, put in its own layer; and then treat that layer as a special case on import/export.  I'm not sure how easy that is in Tiled.

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