D&D is basically the biggest and most definitive tabletop RPG, and tabletop in this case means it's played by a group of people sitting around a table with various books of rules and sheets detailing characters, settings, adventures/situations, and so on.
Are the above the same 'design document' that the Anonymous is/was talking about in the Writer's corner/forum ?
The "Ruins of Lemuria" seems to be like that, containing a setting and framework for a game. I don't know of any free ones, but it seems like there should be somewhere. A lot of roleplaying gamers come up with their own stories, characters, settings, adventures, etc., and I'm sure there are some on the internet if you know where to look.
The Battle for Wesnoth is a turn-based strategy with very simple gameplay mechanics that somehow lead to a tremendous amount of depth. Anyone can grasp the simple point-and-click aspects of it, so it's easy to pick up and starting playing without going through an exhaustive manual, but the interactions between the various units, their abilities, and the environment all allow for tons of strategy. It comes packaged with several campaigns and user-made content can be downloaded right from the game interface. While some of the campaigns it comes with are somewhat lackluster, one in particular (Under the Burning Suns) is the greatest gaming experience I've ever had, and one of the better storylines I've read/seen/played.
Glest is a real-time strategy game with 3D graphics. While the basic (now abandoned) Glest engine/game lacks a lot of features that one would come to expect from a modern RTS, various projects involving the continuously-developed Glest Advanced Engine aim to fix that. GAE itself supports just about anything you'd expect from a modern *arcraft-style game, but sadly the actual available content is a bit slow in catching up to the engine's features. The biggest lack, in my opinion, is of a campaign/story mode. There is a very active modding community with tons of user-generated content. There also exists an alternate fork called Megaglest, but... meh.
Warzone 2100 is another RTS I enjoy, but quite a bit different from Glest. One of the most impressive features is the modularity of the game's fighting units. The player can build new vehicles by mixing and matching different chassis types, propulsion (wheels, tracks, hover, etc.), and dozens of types of weaponry. I'm about 1/3 done with the campaign, and it's quite solid so far. I do get occasional crashes, though, and the interface takes a little getting-used-to, but I quite enjoy it.
All three are under the GPL and available for (at least) Windows and Linux. Glest and Wesnoth are also available on Mac OS X, but I'm not sure about Warzone. GAE should compile on a Mac, but I'm not making any promises.
If someone from a big game company is browsing the gallery, sees a particular work, and decides they'd like to solicite that particular artist for an employment opportunity, then that's great. I think that's a very worthwhile use of the site -- connecting those who need art with those who provide art. However, a forum post of "Big Gaming Inc.™ has open positions for the following..." amounts to nothing more than a classified ad. For me personally, if someone were browsing the Glest boards (which I moderate) and was impressed with one of our artists enough to offer a job, then I'd be quite happy for them, but if somebody from (e.g.) Blizzard posts a thread about open positions for Warcraft 4, I'll lock it without a second thought. They can go to Craigslist for that. FOSS projects like 0AD and Avaneya have been allowed to self-promote in Off-Topic, though.
D&D is basically the biggest and most definitive tabletop RPG, and tabletop in this case means it's played by a group of people sitting around a table with various books of rules and sheets detailing characters, settings, adventures/situations, and so on.
https://secure.wikimedia.org/wikipedia/en/wiki/Dungeons_and_dragons
Are the above the same 'design document' that the Anonymous is/was talking about in the Writer's corner/forum ?
The "Ruins of Lemuria" seems to be like that, containing a setting and framework for a game. I don't know of any free ones, but it seems like there should be somewhere. A lot of roleplaying gamers come up with their own stories, characters, settings, adventures, etc., and I'm sure there are some on the internet if you know where to look.
No idea how much use it will be for you, but you might have a look at Glest's Blender export script: http://titusgames.de/news.html#blenderscript
Discussion of the model format is here: http://glest.org/glest_board/index.php?topic=713
Sadly, it doesn't store bones. I think it just knows where each vertex is in each frame, but I could be wrong.
Darn, so soon after I made a cutlass model! Maybe I'll make a better one. ;)
The Battle for Wesnoth is a turn-based strategy with very simple gameplay mechanics that somehow lead to a tremendous amount of depth. Anyone can grasp the simple point-and-click aspects of it, so it's easy to pick up and starting playing without going through an exhaustive manual, but the interactions between the various units, their abilities, and the environment all allow for tons of strategy. It comes packaged with several campaigns and user-made content can be downloaded right from the game interface. While some of the campaigns it comes with are somewhat lackluster, one in particular (Under the Burning Suns) is the greatest gaming experience I've ever had, and one of the better storylines I've read/seen/played.
Glest is a real-time strategy game with 3D graphics. While the basic (now abandoned) Glest engine/game lacks a lot of features that one would come to expect from a modern RTS, various projects involving the continuously-developed Glest Advanced Engine aim to fix that. GAE itself supports just about anything you'd expect from a modern *arcraft-style game, but sadly the actual available content is a bit slow in catching up to the engine's features. The biggest lack, in my opinion, is of a campaign/story mode. There is a very active modding community with tons of user-generated content. There also exists an alternate fork called Megaglest, but... meh.
Warzone 2100 is another RTS I enjoy, but quite a bit different from Glest. One of the most impressive features is the modularity of the game's fighting units. The player can build new vehicles by mixing and matching different chassis types, propulsion (wheels, tracks, hover, etc.), and dozens of types of weaponry. I'm about 1/3 done with the campaign, and it's quite solid so far. I do get occasional crashes, though, and the interface takes a little getting-used-to, but I quite enjoy it.
All three are under the GPL and available for (at least) Windows and Linux. Glest and Wesnoth are also available on Mac OS X, but I'm not sure about Warzone. GAE should compile on a Mac, but I'm not making any promises.
If someone from a big game company is browsing the gallery, sees a particular work, and decides they'd like to solicite that particular artist for an employment opportunity, then that's great. I think that's a very worthwhile use of the site -- connecting those who need art with those who provide art. However, a forum post of "Big Gaming Inc.™ has open positions for the following..." amounts to nothing more than a classified ad. For me personally, if someone were browsing the Glest boards (which I moderate) and was impressed with one of our artists enough to offer a job, then I'd be quite happy for them, but if somebody from (e.g.) Blizzard posts a thread about open positions for Warcraft 4, I'll lock it without a second thought. They can go to Craigslist for that. FOSS projects like 0AD and Avaneya have been allowed to self-promote in Off-Topic, though.
Good idea. Done.
Glad to hear it!
Glowing colored versions are here: http://opengameart.org/content/colored-summoning-circles
Where is that string loop from? I've heard it no fewer than three songs now, and never been able to find out where it's from.
Amazing. That's all I have to say.
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