Ahh... I tend to ignore the books now that I've seen them all multiple times. That probably would have been more obvious to a new player. Aside from that minor hang-up, the quest chain went flawlessly. I did have to resist the temptation to just teleport across the locked door, though. :)
I'm getting stuck at the second part. I killed the goblin and got my reward, then the scribe tells me to go get the emblem, but I can't seem to find it anywhere. As far as I can tell, I've killed all of the bosses and ransacked all the crates/chests/graves, but still nothing.
My experience with dungeon crawlers where you have very limited inventory space is that I get dragged into a constant game of "should I swap this item with the one that just dropped?" I think that not being able to sell anything would actually be very freeing for me as a player. Instead of having to manage a vast inventory of vendor trash, I'd just pick up whatever seems like it might be useful later, and leave everything else on the ground.
I might have a try at the instrument panel if that's enough to get you started. What all information would it need to display? Obviously a speedometer and a fuel gauge, but what else? Any specifications for polygon count, texture size, etc.?
It might also be worth noting that I've never actually ridden a motorcycle, but I can find plenty of references for how they look.
I'm using this for my Glest mod. It's the sound of a magical portal opening.
Ahh... I tend to ignore the books now that I've seen them all multiple times. That probably would have been more obvious to a new player. Aside from that minor hang-up, the quest chain went flawlessly. I did have to resist the temptation to just teleport across the locked door, though. :)
I'm getting stuck at the second part. I killed the goblin and got my reward, then the scribe tells me to go get the emblem, but I can't seem to find it anywhere. As far as I can tell, I've killed all of the bosses and ransacked all the crates/chests/graves, but still nothing.
Either way, we get some new steampunk artwork, and there's never enough of that. ;D
My experience with dungeon crawlers where you have very limited inventory space is that I get dragged into a constant game of "should I swap this item with the one that just dropped?" I think that not being able to sell anything would actually be very freeing for me as a player. Instead of having to manage a vast inventory of vendor trash, I'd just pick up whatever seems like it might be useful later, and leave everything else on the ground.
Just to let you know, I'm using some of your icons in my Glest mod: http://www.moddb.com/mods/project-green/images/starting-out-magic (properly credited, of course).
I don't quite understand your question.
It might be interesting to apply a cloth modifier to one of these and let it sway in the breeze a bit.
I might have a try at the instrument panel if that's enough to get you started. What all information would it need to display? Obviously a speedometer and a fuel gauge, but what else? Any specifications for polygon count, texture size, etc.?
It might also be worth noting that I've never actually ridden a motorcycle, but I can find plenty of references for how they look.
I use IK solvers for the legs. For the arms, I use auto-IK to create the general pose and then tweak it with FK.
Here's an endlessly useful tutorial for animating humanoids, simple enough for a beginner: http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character...
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