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Wednesday, October 26, 2011 - 11:46

When making a race based on an animal, it is sometimes good to try to make it more subtle.  For example, the Na'vi from Avatar are cat people, but not in a glaring fashion.

Wednesday, October 26, 2011 - 11:37

Do you have a list of specifications and to-dos for ship modeling?  The ships are pretty simple from what I can remember, so I could probably knock out a 3D version of a few during my lunch breaks. :)

Also, what license is being used for the assets?

Wednesday, October 26, 2011 - 11:21

For a level editor, could you just use Tiled?

Wednesday, October 26, 2011 - 10:49

I think you missed the most important part -- how are the art and code licensed?  I think that's what we care about here. :P

Wednesday, October 26, 2011 - 10:38

By PC, do you mean Windows?

Tuesday, September 13, 2011 - 23:40

Since these were made in Blender, could you upload the .blend file(s) as well?

Wednesday, August 31, 2011 - 18:42

I'd like to see things in the current scale released as a game, to put those old assets to use rather than just throwing them out, to generate some hype for FLARE and/or OGA, and to keep morale up.  Having something released will at least give you something you can point at and demonstrate as a finished product, even to yourself.  It could also be a nice test bed when more people play it and give feedback that can be used for the next (higher-res) FLARE game, and could get the lore/story started if the games are connected.  I could certainly see meeting Scribe Guill as an old man in the sequel.

Wednesday, August 31, 2011 - 18:41

I think this has already been mentioned somewhere, but...

Combos/Attack Chains: Instead of vertical chop, vertical chop, vertical chop, vertical chop, etc.; what about vertical chop, slash right, slash left, stab, etc.  Better skill in physical attack could unlock longer combos, in the style of Dynasty Warriors.  Ranged and magical attacks already have variation and flavor to them, and this could help bring some of that to melee characters (instead of beat, beat, beat).  The main drawback here is a lot more animation and rendering for all the equipment.

Other protagonist races: Allow the player to select a dwarf, orc, or whatever you come up with for plausible PC races.  Maybe even just different groups of humans with different abilities.  It would be nice to avoid the "race only matters for the first couple levels" problem that happens in some many RPGs, though.  Maybe these could be analogous to classes in Diablo 1, where you could still gain different abilities but each class was more adept at certain things.  Another possible drawback: why play a dwarven mage if dwarves suck at magic?  Balancing different builds could be problematic.

Monday, July 11, 2011 - 23:57

> Hero - unknown wanderer / mage / warrior obsessed with his dream about crystals and his power. Seeking everywhere (catacombs, lost temples, abandoned places in forest) for it's trace.

Hmm... maybe we have a medieval Indiana Jones / Lara Croft on our hands?

Monday, July 11, 2011 - 20:33

Do you want some critique on this?