Primary tabs

Comments by User

Wednesday, May 4, 2022 - 19:18

Hey, almost 3 years later I used your font for Pong again!

I reposted it here for easier use with Julia's artifact system:https://github.com/jhigginbotham64/assets

...and used it here: https://github.com/jhigginbotham64/Starlight.jl/blob/main/examples/Pong.jl

I also used it for the logo on Starlight's GitHub repo: https://github.com/jhigginbotham64/Starlight.jl

...documentation website: https://jhigginbotham64.github.io/Starlight.jl/

...and Discord server: https://discord.gg/jUwaymK2as

Thanks again!

...I'll probably use this font for other things in the future because I love it so much.

Wednesday, May 4, 2022 - 19:14

You can use it as a sprite sheet and reference cells by row/column index. For that purpose the cells are 7 pixels wide by 9 pixels tall.

Wednesday, May 4, 2022 - 19:11

Hey, almost 3 years later and I used these sounds again in another Pong implementation, this time for an open-source game engine I'm working on.

I've reposted them here, along with the CellPhone spritesheets: https://github.com/jhigginbotham64/assets

...and used them here: https://github.com/jhigginbotham64/Starlight.jl/blob/main/examples/Pong.jl

Thanks again!

Tuesday, September 3, 2019 - 15:25

I love this font, thanks for sharing. I (ab)used it it my Pong clone: https://gitlab.com/jhigginbotham64/pong-clone

Tuesday, September 3, 2019 - 15:20

Thank you so much for these. Yeah, exactly like you said, Pong is an excellent first project for learning game development. Not only are the simple mechanics surprisingly difficult to get just right from a programmer's perspective, but the game's full specifications are public knowledge and easy to wrap your brain around, which removes a huge hurdle for someone who wants to make a complete game. Even other arcade games require a substantial time investment to get familiar with the fine details of, say, enemy behavior and game balance.

I used your sounds in my Pong implementation: https://gitlab.com/jhigginbotham64/pong-clone

What a learning experience, too. Clocking in at ~1500 lines of code (if you include scene files generated by working in-engine with Godot, as distinct from script code) after about a week's worth of work, it's nothing to sneeze at.