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Monday, March 16, 2020 - 09:55

Please do, I'd find that very helpful.

Friday, March 13, 2020 - 07:02

TLDR? I need tracks that are suitable for a passenger train to run over, and are compatible with a signalling system (it doesn't need to be too complex, I just need two aspects i.e. green (proceed) and red (danger)), as well as compatible rolling stock that is fit for carrying passengers, preferably by modern standards but 19th century ones will do. :D

Friday, March 13, 2020 - 06:45

Thank you for your help.

This link shows the exact requirements to my game in a lot of detail: https://docs.google.com/document/d/1tEogskdrDJ8lYE-hF2WWAGsuHNeHAkbIDxgW...

 

Thursday, March 12, 2020 - 05:58

In fact getting all the bits of infrastructure split up so I can use them has proven impossible. Does anyone know a workaround?

Thursday, March 12, 2020 - 05:55

OK then I've chosen to use Xenodora's LPC mine Carts and Tracks instead. However I'm now encountering the new problem of how do I divide up the big image of tracks i.e. rails and sleepers combined? It won't let me do it in the Sprite Editor in Unity which is what my teacher suggested.

Wednesday, March 11, 2020 - 13:56

My game is a train simulation game with a bird's eye view called "All Aboard" that I intend to develop in Unity. It is however for educational purposes only and not for public use, as I am developing it for a college (UK definition) project.