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Tuesday, June 3, 2014 - 15:55

Sharm, do you mind if I have a few sprites made with your base so you don't need to worry about that part? I like this set, it works so nice for prototyping.

Tuesday, June 3, 2014 - 15:43

Agreed claudeb. I might like to a have a few more of these made in the same style because they really go well with LPC sprites. I know pennomi has serious interest in seeing more of these too.

Tuesday, June 3, 2014 - 15:39

One piece of criticism that may be helpful; if this is for a farming Sim should there me multiple stages to represent fruit growth and possibly a late growth with more fruit that 3 pieces? Might be useful to make a few more versions with more and less fruit, possibly also making it with other fruits too. Love the work you've done already by the way.

Tuesday, June 3, 2014 - 12:26

Nicely done Mumu!

Tuesday, June 3, 2014 - 11:16

Good news for Tiled - Stefan Beller, #2 code contributor to the Tiled (Qt) program, has agreed to donate US $250 as a general donation to improve Tiled.

I'm counting all donations inspired by this post toward my US $500 goal and consider the goal to be met if Tiled gets another US $250. There is no time limit and it doesn't have to be for anything specific; you can donate to Tiled just for the sake of donating. Please let me know you're donating and it was inspired by this post and I'll count it toward my goal.

Once the US $500 goal is reached I'll make a bank transfer to Thorbjorn for the other US $500 to encourage him to make an Android tablet edition of Tiled! Thank you Stefan Beller!

Tuesday, June 3, 2014 - 01:58

I swear I'm going crazy, I keep trying to reference lines of code and I keep bouncing between Tiled and Tiled (Qt) data. Here are links to the old project in Java and the new project in C++:

Tuesday, June 3, 2014 - 01:27

No worries Nasawa, you're not an idiot.

In response to what you said originally: I considered recreating some of the features in Tiled myself but it's not a small undertaking. Tiled was started in 2004 and it's seen a lot of development. It has over 100k lines of C++ written and debugged, that's a massive amount of well-manicured code.

It has a lot of functionality that would take a while to recreate too. Even though I'm able to recreate that work for a mobile platform it would take an extraordinary effort on my part to write and debug that much code. I just don't have the time. Other people have made similar tools like this online tile map editor:

But it doesn't have some of the most basic features I've come to rely on (seriously needs an undo command!). It might seem simple but it's deceiving; since it was created, Tiled has become somewhat of the de-facto standard for tile map editor software. The TMX format can be read by an insane number of game frameworks. Every time I research a game framework I never fail to find a plugin or module of some kind already created that supports Tiled maps.

Tiled is well designed and well supported. It makes sense to ask the creator of that program to make a mobile version. He knows better than anyone how to get it right and how to make it work with the desktop versions.

Monday, June 2, 2014 - 15:07

That looks amazing, thanks for sharking it!

Monday, June 2, 2014 - 13:46

Hey cdoty, your comment didn't show up until just now for some reason. I looked at the iTileMaps app and it looks to have some fundamental problems. It seems as though it's still a bit young and needs more of the bugs worked out of it.

Monday, June 2, 2014 - 10:27

I'm telling you, I could do some awesome things with Tiled on a tablet with the right UI setup. Touch screens make for amazing prototyping tools.