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Saturday, May 10, 2014 - 04:23

Being able to make a map like this could prove very valuable for a lot of things. I would like to see a part 2 of this tutorial. Thanks for the part 1 and a good basis to start making this style of map.

Saturday, May 10, 2014 - 04:10

Solano, I understand where you're coming from. If you want help with coding there are a huge number of skilled and able-body software developers that can help with debugging or showing you good resources. There are also a huge number of creative people who can help with creating art and sound that are willing to review things, give suggestions, point you to good resources, etc.

I'm least talented with art but I've been writing software for years. If you want help with software I'm happy to give pointers or review code for you.

Thursday, May 8, 2014 - 01:55

I went through a long (extremely long) list of public domain music scores in the last 6 months trying to identify possible music for games. I don't recall all of the sources but I can probably post a list of some of the more popular and commonly heard public domain music (recordings under their own license, not the same as the score of course).

One famous (and oddly hard to identify for non-musicians) collection of scores is the music from Pier Gynt (composer Edvard Grieg). The most notable pieces are suite #1, La Manana (Also known as The Morning in English), and In The Hall of The Mountain King.

Monday, May 5, 2014 - 13:36

If you want more pictures I have this habit of snapping anything that gets in front of my camera. I literally have tens of thousands of photos. If you want to see more photos I'm happy to dig in my archive and find some gems.

Monday, May 5, 2014 - 08:45

This is a bit overkill and one of my kids is running around in some of them but here are some pictures of Burg Welschbillig and the surrounding area. I threw a couple images in that seemed almost useful as textures. They were taken from a wall outside the cathedral.

EDIT

I took over 100 photos during this visit so I have lots more if you want more angles. I also have photos of a lot of generic looking statues that were essentially fence posts. If you want those images I can upload those too.

Monday, May 5, 2014 - 02:59

Not sure what happened to your graphics but they don't show up in my browser. There might be an issue with the firewall blocking things randomly again if other people can still see them.

I'd like to share some of the awesome work CatBlack did for me in case anyone wants to see something recent:

http://opengameart.org/content/kujasa-the-beginning

Monday, May 5, 2014 - 02:34

Grimburg Castle is another great one to copy into the 3D world:

http://www.trier-info.de/english/grimburg-castle-info

Monday, May 5, 2014 - 02:26

I live in the Eifel region near Trier, Germany. It's on the border of Belgium and Luxembourg (both are roughly 20-30 minutes drive from my house). The reason I thought of this and the particular castle that prompted me was a place I visited over the weekend. The name of the town is Welschbillig. The town has an old castle that was converted to a Catholic church something over 100 years ago but the ruins are still present and part of the castle surrounding the church still remains. You can find it very easily on Google by searching for:

Burg Welschbillig, Germany

Google images has mostly relevant and useful results.

Monday, May 5, 2014 - 02:18

Hey Tap, I would guess it was created using either XNA or a C# framework due to the .NET framework requirement. You have some good questions that I'd also be interested to know the answer too; what technologies went into this?

Sunday, May 4, 2014 - 13:33

Hell yes I want more excuses to visit castles. If anyone wants some source photos and possibly floor plans (if my google-fu skills are up to par/I can remember my technical drawing courses) I'm happy to oblige.

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