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Tuesday, January 19, 2016 - 17:02

Or the OGA-by 3.0, bart put up very little info on it and even if he did it doesnt seem to hold any legal standing, more suggestive. Even though all licences are just suggestive without pricy legal representation.

Tuesday, January 19, 2016 - 16:57

Yes. I think we should get detailed info for each of the sites licensed though. Im sure we can all say other than the 'CC' licences most of them are pretty vague. Ill try to educate myself a bit more on the licencing details to see if I can help out or soeed up the process a bit. Personally the licences from GNU confuse me the most.

Tuesday, January 19, 2016 - 11:27

May I ask your reason for doing this?

Tuesday, January 19, 2016 - 11:26

Wow this is all extremely generous of you to the community, great stuff.

Tuesday, January 19, 2016 - 11:12

The title of this post absolutely killed me when I saw the actually post.

Tuesday, January 19, 2016 - 11:11

Well im glad this seems to be working out into a pretty good place. Thats a pretty good idea medicinestorm.

Tuesday, January 19, 2016 - 10:59

You did a great job broadcasting yourself here giving good information good information and offering money. Id say 12$ an hour is the standard rate. I do suggest you give just a bit more info though. Like the dimensions of the needed sprites and the style of them. (street fighter, cartoony, ect.)

Normally money offers get covered pretty fast so good luck. :)

Monday, January 18, 2016 - 23:21

There are plenty of ways to make a trailer. A lot depending on the type of game. For 2D or 3D generally. you can render an animation and or screen record footage of your game. You can then edit the footage if needed, and add in some sound.

Monday, January 18, 2016 - 23:17

Very well explained capbros. Im glad you're here. I was actually a bit fuzzy on a few parts myself. Maybe we should try to make a sticky forum post in this section for newcomers on the site to see?

Monday, January 18, 2016 - 22:44

I can make very High end 3D models with a good amount of time per asset. Im not too amazing at 2D even though ive been doing it for a pretty good span of time.