I've been discussing the possibility of libGDX supporting Starling/Sparrow XML format sprite sheets out-of-the-box by adding a routine to parse the XML at runtime directly into libGDX with developers on the libGDX IRC channel. mobidevelop especially was very helpful with this. Don't know if/when it'll make it into libGDX (or trickle down to Flixel-GDX) but that'll be handy when it does.
Apparently, libGDX comes with an XML parser. http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/util...
I've been discussing the possibility of libGDX supporting Starling/Sparrow XML format sprite sheets out-of-the-box by adding a routine to parse the XML at runtime directly into libGDX with developers on the libGDX IRC channel. mobidevelop especially was very helpful with this. Don't know if/when it'll make it into libGDX (or trickle down to Flixel-GDX) but that'll be handy when it does.
Interestingly, I found another newbie having the same problem as me, but in reverse. he wanted to import libGDX texture atlas into Starling. http://esotericsoftware.com/forum/viewtopic.php?f=7&t=1262
Another person with this same problem: http://gamedev.stackexchange.com/questions/55241/creating-metadata-pack-...
I figured out how to get this working in libGDX / Flixel-GDX by writing a Python script. http://opengameart.org/forumtopic/converting-sprite-sheet-xml-to-libgdxs...
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