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Saturday, October 28, 2017 - 13:51

Could you put this into indexed 4 colors plus transparent please?

Saturday, October 28, 2017 - 11:48

Hmm. This is a good idea but your A, B, X and Y don't contrast very well.

Course, if I used it in my own games, I'd have to use the 16x16 version and reduce to 4 colors plus transparent cause that's what my games use.

Not sure whether I'll use this or not. Will add to favorites and come back to it. :)

Saturday, October 28, 2017 - 11:36

This is great!

I wish the characters had full sprite sheets facing in all directions with walk cycles though.

If anybody ends up making that, please let me know! :)

Wednesday, December 21, 2016 - 12:48

Could these be reduced to 4-color indexed PNGs? (black, dark grey, light grey, white)

Wednesday, December 21, 2016 - 12:00

It looks nice but the Gameboy could only show four colors. This is just greenish. It'd probably look better in full color.

Wednesday, December 21, 2016 - 11:52

Could these be reduced to 4-color indexed PNGs? (black, dark grey, light grey, white)

Wednesday, December 21, 2016 - 11:44

Could these guys be reduced to a 4-color indexed PNG? (black, dark grey, light grey, white)

Saturday, November 19, 2016 - 11:05

That's a good start, but remember I said he has to stay inside 16x16 and the projectiles have to be coming out the middle of the tile.

 

But it does give me some ideas.

Friday, November 18, 2016 - 21:06

I'm such an idiot. I don't know why I said 8x8 when he's actually 16x16.

I've been working on pixel art all day. Gave individual names to 350 16x16 tiles indicating what their function is. Still haven't thought of a good way to make space man shoot or throw things.

Friday, November 18, 2016 - 21:03

That would be awesome! Thanks!

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