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Thursday, February 13, 2014 - 21:56

Looks nice. I am curenty downloading it.

One suggestion though, if you zip it people with a slower internet could also enjoy your work. ;-)

Thursday, February 13, 2014 - 19:10

I have looked at the link's postings. Is this a regular conversation over there? Since the author never stated a CC license and as such being irrevocable no one who has downloaded something there can actually use it. Don't get me wrong it's his stuff, he can do as he choses.

Friday, February 7, 2014 - 15:09

Thanks for trying out the exporter add-on.  In Blender,  I managed to import the texture and removed the doubles, however the display issue is not related to the texture but due to the fact that the exporter creartes an unclean topology.  I guess, for the time being, one would have to retopo the whole mesh in order to be able to use it.  Since this program is still in beta, it could be fixed with a later release. 

Monday, February 3, 2014 - 18:22

I like it, it reminds me of a game series by KONAMI featuring Dracula in a Castle.

Monday, February 3, 2014 - 18:19

I am totally fine with that, Blender was a real pain in the neck to learn.
Let's hope they will use something like .obj or .x

Monday, February 3, 2014 - 11:50

Looks nice, however I have no craftstudio on my machine. And as far as I see craftsudio is a proprietary project. Please correct me if I am wrong. What I wanted to suggest is that you can also do this in blender almost as easy as in craftstudio. Nothing against craftstudio but this way everyone can enjoy your work whether they are a craftstudio owner/beta tester or not. :)

I can send you a link to some YT tutorials if you want to.

Sunday, February 2, 2014 - 20:37

I don't know. Isn't that pur plagiarism if you copy your poker cards back?

Saturday, February 1, 2014 - 13:36

Thanks for sharing both the tutorial and your version.

Saturday, February 1, 2014 - 12:14

This is awesome.

 

Thursday, January 30, 2014 - 10:11

I know a very good technique for seamless texturing (for gimp and/or photoshop)
I got this from Tobi Lijsen, German speaking Blender tutor who has some great stuff on his site:
http://blenderhilfe.de   (meaning blenderhelp)

You can view his steps on his video, too : http://youtu.be/XRrpr3ndt9o

#1 Make a copy of your layer
#2 go to "layer" -> "transform" -> "offset" and set it to "offset by x/2, y/2" and leave it tp "wrap around"
=> this moved your layer by half the x and half the y axes so that you will have you seams in the center.
#3 Take your "healing" or "clone" tool (depending on the definition and the surface of your image) and clear the seams away.
#4 you can check whether your are finished by making again a copy of your layer and go to "filters" -> "map" -> "small tiles." I recommend 3 to four this way you can see whether it is too repetitive or not.

and when you are working with grass you can overlay your mesh with a generated cloud which will have to be set to "multiply" in the texture settings. This way the repetitive grass pattern is obscured to a certain extent.

EDIT:

Sorry guys, I haven't read everything before posting. I guess there is nothing new to you.

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