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Sunday, November 24, 2013 - 10:48

Wow sounds like Adobe's support is as good as EA's ...
Having a product which sells itself by its name, you can easily turn down the support ...

When do they see that proprietary formats do not necessarily sell a product? For instance more and more university professors in my sourroundings won't accept .doc formats anymore but demand .odt or at least .pdf (proprietary but at least 90% compatible)

Sunday, November 24, 2013 - 10:34

This is nice, reminds me of the first Metal ???R episodes

Sunday, November 24, 2013 - 10:31

Indeed, that would be cool.

I don't know how Tiny works but I use to Gimp to make .SVG bases, that is
I draw and then trace a path by the magic wand or by the line editor.
Paths menu -> selection to path -> export. After I exported
the paths, I finish them up in Inkscape. Not a good workflow though :-/ but I can't help it, Inkscape doesn't feel like Gimp ...

"So I've been working on a way to automate a conversion process from FLA ..." -Bart
Looks not good for an Inkscape tutorial

Saturday, November 23, 2013 - 10:10

This FBI chick is hard to convince and can be a real pain  :D

"Yes a Wizard is clearly a derivate of Gandalph, always." -Duion
Indeed, same goes for D*$N%Y and the sorcerer's apprentice who is in fact Goethe's ...
In addition, nowadays sorcerer's apprentices can't be short sighted anyome ...

Friday, November 15, 2013 - 11:12

Nice, thank you for sharing.
Good to see a new rogue-like survival game with eye candy as I am too spoiled to use the pure ASCII based ones.

Friday, November 15, 2013 - 11:08

ah okay. I haven't thought of that since every engine is different.
I use the IK a lot since I plan to make some models for the IOQuake 3 engine.
The Quake3 engine only exports the vertecies' data as animation. That means if you re-import a Quake3 model you will have to redo the whole rigging / weight painting process.
Keep up the work :-)

Friday, November 15, 2013 - 11:00

Nice textures your team made.

Concerning time needed for the textures, have you checked out They have a nice commercial repository there. Sure this is not as sophisticated as drawing them from zero but it safes time.

Friday, November 15, 2013 - 10:38

Just a little suggestion, you can shrink the size of your .blend file by about a half when zipping it.
This way people can download faster. Of course this model has only 1.3MB but if you add a
.png texture or a higher poly model (sculpts) the size will rapidly increase.

Another hint, if you enable the rigify add-on you can add a so-called meta rig.
This way you get a decent bone structure, already in English and won't need to rename each bone anymore.

Will there be a release where the skirt is added ? :-)

As Ira Krakow uses to say, happy blendering!


Wednesday, November 13, 2013 - 19:26

well the only brush I created was a brush which allows drawing a leopard pattern.
The thing with brushes you should bear in mind is that a brush should exceed 512px or else there will be a loss of performance (at least on my machine).

I find some tuts on youtube, maybe one of those two may come in handy for you: by VscorpianC
and by PhotoAdvanced

Hope this helps.


Just a little advice, although I am not a real specialist in Gimp you might want to indicate operating system as well as you Gimp version.  This way people may help you more as each version brings new features and bugs etc.

Wednesday, November 13, 2013 - 11:30

I contacted mrmadbr maybe he will hear me out. The thing is that no one explained him the situation.
I told him that it's not about his art, but that there people here who want to have the euqual amount of attention on the front page.

No offense to anyone, but it's ... strange, it is as easy as that to say "please pack your stuff, this way we have the equal amunt of views and I need the money 'cause I do this for making a living."