used in stunt rally
(http://code.google.com/p/vdrift-ogre/)
a system with points like all other things would be good.
while looking over older submissions i found a user with art that comes close to yours (it is an other style, cc0)
http://opengameart.org/users/nicubunu
you can use these things for ideas
do you mean the layers in the gimp-file or using them on a texture later???
yes, it also has the tag "seamless".
i forgot that highlights and shadows are made with normalmap, what do you think, should i redo these parts
is this now bad or is it ok when using normalmap later
how should i do it in future?
i want to make a lot of these.
when the 10th is ready, i want to make a mixed texture-pack, that uses different parts from all sets
oops
you wrote "tilling", with to L
i re-uploaded my first three sets and the 50-texture-pack because of unpacking problems
used in stunt rally
(http://code.google.com/p/vdrift-ogre/)
a system with points like all other things would be good.
while looking over older submissions i found a user with art that comes close to yours (it is an other style, cc0)
http://opengameart.org/users/nicubunu
you can use these things for ideas
do you mean the layers in the gimp-file or using them on a texture later???
yes, it also has the tag "seamless".
i forgot that highlights and shadows are made with normalmap, what do you think, should i redo these parts
is this now bad or is it ok when using normalmap later
how should i do it in future?
i want to make a lot of these.
when the 10th is ready, i want to make a mixed texture-pack, that uses different parts from all sets
oops
you wrote "tilling", with to L
i re-uploaded my first three sets and the 50-texture-pack because of unpacking problems
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