i have updated the automapping script:
the newest version is now in a submission (because the tilesset is ready)
http://opengameart.org/content/free-3d-tileset-3-automapping-script
here is a screenshot from a small problem (for more information read in the description of this tileset)
i want to use some parts from this in my planned game "monkey world 3d", a supermario 3d land clone.
at the moment i work on a 3d-tileset and an automapping-script for this tileset
i'm not sure, if this is possible, my script is specialized in tiles with a special size.
but i think you could add some "base-forms", when you change the code a bit
it takes a lot of time to model these tilesets
i love it!
i worked on the script
(the "dots" in the screenshot are placeholder for tiles not added yet)
+ it don't use the active vertex, it uses all selected now
+ it joins all added parts to an object
+ it uses objects by it's names
- a bit slow when big meshes (but better than putting each extra)
- error when object missing or on inactive layer
i added 5 sample-parts (rest to do)
also to do:
random parts (for example for the top side)
put it into blenders ui (like addon, at the moment only script)
import funktion (only when not too slow)
complete tileset (for testing)
i love it, so much stuff and in so much colors
good as collectables in 3d-platformer games
i can't enter the challenge because it shows "voting" too early.
i like it and i also have a next idea: cave-tiles
i have updated the automapping script:
the newest version is now in a submission (because the tilesset is ready)
http://opengameart.org/content/free-3d-tileset-3-automapping-script
here is a screenshot from a small problem (for more information read in the description of this tileset)
i want to use some parts from this in my planned game "monkey world 3d", a supermario 3d land clone.
at the moment i work on a 3d-tileset and an automapping-script for this tileset
i'm not sure, if this is possible, my script is specialized in tiles with a special size.
but i think you could add some "base-forms", when you change the code a bit
it takes a lot of time to model these tilesets
i love it!
i worked on the script
(the "dots" in the screenshot are placeholder for tiles not added yet)
+ it don't use the active vertex, it uses all selected now
+ it joins all added parts to an object
+ it uses objects by it's names
- a bit slow when big meshes (but better than putting each extra)
- error when object missing or on inactive layer
i added 5 sample-parts (rest to do)
also to do:
random parts (for example for the top side)
put it into blenders ui (like addon, at the moment only script)
import funktion (only when not too slow)
complete tileset (for testing)
i love it, so much stuff and in so much colors
good as collectables in 3d-platformer games
i can't enter the challenge because it shows "voting" too early.
i like it and i also have a next idea: cave-tiles
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