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Thursday, July 24, 2014 - 03:33

i improved the tileset a bit, now it fits to the 32x32 grid, so it is easy to use.

the ground tiles are now really tilable, it has now top, side, down, top-side and side-down.

 

i also added a new preview image, which shows the use.

you should replace the preview image and as second preview image you should use the image of the tileset.

 

 

 

 

Wednesday, July 23, 2014 - 15:10

i knew this before, but it is really good,

i used this for some texturepacks i submitted here.

Wednesday, July 23, 2014 - 15:04

i like this, but if you want credit, you have to choose another license, like cc-by-sa

 

first when saw this in the preview, i thought it was a lame tileset.

but when saw the preview in full size, i realized, that the style is something special, it looks good.

i like these thin black outlines and the blocky shadows around this.

 

it better to give the file a better name than just 1.png

what is your tileset size, is it 8x8 or 16x16?

 

Tuesday, July 22, 2014 - 10:33

don't forget my special effects i made with blender.

http://opengameart.org/content/25-special-effects-rendered-with-blender

you can do a lot of different effects with blender, that is so great.

this effect pack contains preset blend-files too, you can change the settings of the particle effect and the smoke/fire simulation settings and the materials too to get different/greater results.

Sunday, July 20, 2014 - 15:57

there is an easy way to do this.

first you can add a cube in blender (use the default cube) and keyframe the rotation of the cube.

after rendering an image sequence you can open these images in gimp and paint a simple cube over it.

an other way is to pixelise these renders you get from blender

Sunday, July 20, 2014 - 12:42

i works with imagemagick, but i have an issue at the moment.

i get a white background, but i have an alpha-channel with semi transparent pixels, so can't remove the white background normally

 

edit: i just got it: it is the command -background none

Friday, July 18, 2014 - 11:22

i upgraded the blend file and use a better preview file now.

Thursday, July 17, 2014 - 09:43

the link to your site brings me to a "page not found" site of oga, like it would be content

it shows me "opengameart.org/content/www.racoon-media.nl" if i hover the link.

 

edit: there is now a link to the right page in my post

Thursday, July 17, 2014 - 06:36

i would like to work with the BGE and i really have planned to make a game with it.

but the bge is a bit buggy and "underdeveloped". But it is getting better.

 

for example:

blender 2.7.2 (in development) gets a better addon to publish your game

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Publishing

 

another thing i want to do in the future is to make a site, where i list links to other sites with open source / free (cc0, cc by gpl) content like this.

some days ago i found a collection of 2900 cc-by textures

http://www.graphicall.org/ftp/ideasman42/textures/

 

i want to make it easier to find such open content

 

 

 

 

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