you can do a lot of different effects with blender, that is so great.
this effect pack contains preset blend-files too, you can change the settings of the particle effect and the smoke/fire simulation settings and the materials too to get different/greater results.
another thing i want to do in the future is to make a site, where i list links to other sites with open source / free (cc0, cc by gpl) content like this.
some days ago i found a collection of 2900 cc-by textures
i improved the tileset a bit, now it fits to the 32x32 grid, so it is easy to use.
the ground tiles are now really tilable, it has now top, side, down, top-side and side-down.
i also added a new preview image, which shows the use.
you should replace the preview image and as second preview image you should use the image of the tileset.
i knew this before, but it is really good,
i used this for some texturepacks i submitted here.
i like this, but if you want credit, you have to choose another license, like cc-by-sa
first when saw this in the preview, i thought it was a lame tileset.
but when saw the preview in full size, i realized, that the style is something special, it looks good.
i like these thin black outlines and the blocky shadows around this.
it better to give the file a better name than just 1.png
what is your tileset size, is it 8x8 or 16x16?
http://opengameart.org/users/makrohn has some.
for example
http://opengameart.org/content/lpc-full-plate-golden-armor-0 or
http://opengameart.org/content/lpc-dress-in-combat-poses
don't forget my special effects i made with blender.
http://opengameart.org/content/25-special-effects-rendered-with-blender
you can do a lot of different effects with blender, that is so great.
this effect pack contains preset blend-files too, you can change the settings of the particle effect and the smoke/fire simulation settings and the materials too to get different/greater results.
there is an easy way to do this.
first you can add a cube in blender (use the default cube) and keyframe the rotation of the cube.
after rendering an image sequence you can open these images in gimp and paint a simple cube over it.
an other way is to pixelise these renders you get from blender
i works with imagemagick, but i have an issue at the moment.
i get a white background, but i have an alpha-channel with semi transparent pixels, so can't remove the white background normally
edit: i just got it: it is the command -background none
i upgraded the blend file and use a better preview file now.
the link to your site brings me to a "page not found" site of oga, like it would be content
it shows me "opengameart.org/content/www.racoon-media.nl" if i hover the link.
edit: there is now a link to the right page in my post
i would like to work with the BGE and i really have planned to make a game with it.
but the bge is a bit buggy and "underdeveloped". But it is getting better.
for example:
blender 2.7.2 (in development) gets a better addon to publish your game
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Publishing
another thing i want to do in the future is to make a site, where i list links to other sites with open source / free (cc0, cc by gpl) content like this.
some days ago i found a collection of 2900 cc-by textures
http://www.graphicall.org/ftp/ideasman42/textures/
i want to make it easier to find such open content
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