$12256 / $11500
65 road tiles ready for your next project, whether you're planning to create the new SimCity or like to have a neat map in your game. Also includes 4 different trees to spruce (get it, spruce) up your city!
Included are seperate PNG files and source SVG, AI and SWF vector files.
Let me know if you have any questions or requests!
Update: 32 of the most requested tiles and objects
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Comments
They are cool. Nice and clean. I like this style. Thanks for sharing, Kenney.
Glad you like them! :D
+1 for "spruce" :D
Great work!
Great, but a bit incomplete.
A few suggestions on what could make a useful addition:
I'm planning to expand this later on with the things you've suggested :)
It would also be nice t have corner pieces for the water where there is grass in 3 corners and water in one or vice versa so that you can create islands and ponds
Updated the pack with 32 of the most requested tiles and objects!
Congrats! Due to the update this was considered "Really Useful" and added to the RUA-collection! Only the most useful art submissions are marked as such.
That's great, thanks!
I made a small expansion pack over here http://opengameart.org/content/roadtiles-expension-pack
I hope that is okay with you and that you like it.
Looks good! Make sure you spell my name correctly though, it's Kenney, not Kenny ;)
thanx !!
These are great! I have what I guess may be a request -- I've also been really excited by the work done by pixel32 on ISO HEX tiles. These here are diamond-shaped, which is more commonly seen. But I wonder -- Do you have any plans or ability to do a set in iso hex format? I'd love to see the smoothness of your lines combined with the space-saving innovation of iso hexes...
http://opengameart.org/content/pixel-world-hex-tileset
Keep up the great work,
- aqaraza
Excellent! Nice that you included vector files.
Great set! Will definitely use these! Thaks so much. Will e-mail you as soon as my project is done!
Keep the good work!
Which Map configuration do I use for it I'm using TileD Map Editor for RPG Maker MV
Please assist me, tried 64X64 and 128X128 nothing is working, Do I have to make height weight of Map and tileset different if yes, what?
Very good work