Skip to main content
$12256 / $11500
About
Rules
Blog
FAQ
Style
Forum
FLARE Zombie Mod - Pirate Officer Ghost
FLARE Zombie Mod - Pirate Officer Ghost
Author:
VWolfdog
Sunday, April 14, 2013 - 17:30
Flattr this item
Collaborators:
Clint Bellanger
Art Type:
3D Art
Tags:
flare
ghost
pirate
zombie
Sprite
Isometric
License(s):
CC-BY 3.0
Collections:
3D - Characters - NAR
Flare Bestiary
Isometric Characters
Favorites:
12
Share Icons:
Preview:
Another mod of Clint Bellanger's
zombie model
, this one a pirate officer.
File(s):
pirateghostmodel.blend
2.1 Mb
[
458
download(s)]
output.png
782.3 Kb
[
939
download(s)]
Log in
or
register
to post comments
Comments
nice job. please also share the sprite sheets once you have them ready.
Actually, I can't figure out how to use the spritesheet rendering tools needed to ready them for FLARE. Sorry.
For rendering, most likely this was already included in the zombie spritesheet
https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
This helps making sprites of all 8 directions.
Once you rendererd the frames in blender, you'll put all the single sprites together:
(If you have Mac or Linux this command should do, on Windows I am uneducated what to do)
montage -background "transparent" -geometry 128x128 -tile 24x8 *.png output.png
This command will produce a spritesheet which looks like
https://raw.github.com/clintbellanger/flare-hdcore/master/art_src/charac...
And such a spritesheet already works.
You'd need to have an animation definition file similar to this one:
https://github.com/clintbellanger/flare-hdcore/blob/master/hdcore/animat...
Hm, I've got windows; looks like I'll have to make my spritesheets manually! :(
@VWolfdog: 'montage' is a command from the ImageMagick suite, which has a binary available for Windows: http://www.imagemagick.org/script/binary-releases.php#windows
I don't use ImageMagick on Windows myself, but assuming you can properly install the binary on your system, the 'montage' command Stefan provided above should work fine.
EDIT: For the sake of posterity, ImageMagick isn't available on OS X by default either; I installed it on my OS X system via MacPorts, although you could also manually compile it from source (haven't tried that route myself though). With Linux, depending on the distro you're using, ImageMagick may come installed by default, otherwise you'll have to grab a copy from a repo, or compile it yourself.
Ok, I have ImageMagick installed, and I ran the script provided by Stefan Beller, but it didn't do anything. So I tried replacing the "*" with various names of images, the path to the folder containing the frames and everything I could think of.
Sorry, I'm still very noobish in this. What am I doing wrong?
Never mind, I've got it now. :D Spritesheet will be up in a moment!
Thnaks for posting. It looks like they were generated a little out of synch. Im not 100% sure but i think its got the wrong number of frames in the command. I believe this is the command you should be using.
montage *.png -background "transparent" -geometry 128x128 -tile 36x8 zombie.png
I think the key here is the number of frames in each direction (36 and not 24). This is taken from Clints original zombie post:
http://opengameart.org/content/zombie-sprites
EDIT:
fyi, it should look like this:
http://opengameart.org/sites/default/files/zombie_0.png
There should be 8 rows. One for each direction.
Thanks. It looks good in the game. In game screenshots:
http://pasteboard.co/1Ke17zum.png
http://pasteboard.co/1Ke5Khds.png
Can you please post the top bottom sprite sheet?
Thanks
Looking forward to read more of your post and updates in the future. Thanks for posting this :)
Check us:increase soundcloud services