$12256 / $11500
This pack contains 16 buildings i made using parts from Daniel Anderssons Modular Medieval Building Pack. The pack includes 8 variations of 2 different bases, the buildings are very simple in design/differences and come in .blend format.
I plan on making more packs in the future with these modular assets in the hope i can get around 100-150 different (even if only slightly) but similar themed buildings that people can use.
Here is a Collection of all the Modular Medieval Building Packs i have made.
Comments
Really cool free asset 5/5
Thankyou, more to be made/released at the weekend !
I'm not seeing any textures on these buildings
Which renderer are you using ? They were created in "blender render" not "cycles render" if it makes a difference ?
Im at work at the moment so cant check on my end, but they should all be textured !
Is it all of them or just certain ones ?
EDIT : i got home, downloaded the zip file and extracted it, they all have textures mapped on my end in "blender render" but not "cycles render"
Mic
Hi Hreiken,
I've DL'd 2 packs, none are textured, it's looking for textures in
C:\models\free\blendswap\MODULARBUILDINGS\HOUSEPACK2\EXPORTED\
or some part of that path, even if I put all the textures in that
path they still don't appear. Daniel's standalone buildings are all
textured, maybe you could ask him. I have a tut on how to get these
things into Unity
https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import
Links to example buildings
@terry i just downloaded pack 02 and pack 03 on an unrelated computer and the models are all textured when i open them and preview them with F12 in blender
im a little lost as to where to go with this as i cant recreate your problem
Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.
I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?
K, I figured it out, I went to my NKEY menu under shading I had multitexture, changed it to GLSL
now I can see the textures.
@terry sorry for the delay iv been at work, my blender skills are amazingly minimal as you can probably tell, glad you got it sorted
as for joining parts/unity, i use Torque3D not unity and dont have to join parts (as far as i know) i just export as Collada and it works, im using blender 2.71 on windows vista