a Simple Abstract Shmup Game

a Simple Abstract Shmup Game


I love Kenta Cho games, so I tryed to make a simple abstract shmup game too:


There are screenshots on this webpage, and executable binary for Windows.

The sprites are inspired by the avatars from GitHub when someone don't put a picture.

The game is open source under Zlib license.

Written in OCaml (with quite functional style), and using SDL2.

I would like to know your opinion, and maybe advice to enhance it.

Also I'm not very good with music, and I would like advices about which music from OGA would fit the game, also need a sound when the player shoot and a sound when an enemy is touched.