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Wednesday, July 20, 2011 - 14:34

I wasn't aware that French people were particularly concerned with clarity over and above everyone else. :)

Tuesday, July 19, 2011 - 21:16

@Anonymous

I like the idea, but as MrBeast says, this is planned.  The ability to collaborate is distinct from the ability to fork.  If you have five people who are really working together on one piece of art, you don't want to make them make five different forks of the same work.  On the other hand, if it's a non-collaborative fork (say you want to take a work in a different direction from the artist) then the ability to fork is important.  At any rate, both will be available.

Thanks for your feedback! :)

Bart

 

Tuesday, July 19, 2011 - 12:55

I like that idea.  I'll see if I can make it happen somehow. :)

Bart

Monday, July 18, 2011 - 09:29

The Les Forges pixel art course, translated into english right here on OGA:

http://opengameart.org/content/les-forges-pixel-art-course

If you speak French, this is the original:

http://www.lesforges.org/lister.php?cat=0

Monday, July 18, 2011 - 08:09

Mostly the project is waiting on OGA2.  I plan to go back to it (and Last Escape) once all of the 2.0 features are implemented here.

Sunday, July 17, 2011 - 21:58

There should be an "edit" tab on the top of the post.

Sunday, July 17, 2011 - 14:29

Your texture work is really amazing.

Saturday, July 16, 2011 - 20:42

Very nice work!

Bart

Saturday, July 16, 2011 - 20:41

I would disagree.  A lot of really nice game models start out as sculptures. Admittedly it can't be used in exactly this form, but it would be easy enough for someone to load it up into Blender and do a baked, low-poly version of it, either for use as a static model or as part of a character.

Honestly, I'd like to see a lot more of these sorts of things uploaded.  They're a very good starting point for building higher-end 3D game models.

Bart

Saturday, July 16, 2011 - 14:15

Sweet!

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