charecter sheet sprite example (up, down, left, right):
charecter sheet 1 (sewer urchin):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
charecter sheet 2 to (+-4) (baadies):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
Map(sewer) Tile sheet:
a Tilesheet that would and look simulat to the style somthing that would fit in with the Kenney, Roguelike Modern City pack, but then a suwer of a city. there are not many examples i can give you. just need water, walls, pipes, poop, well anything really that you would find in a sewer. we can always deside what exactley when the time comes.
I will post my next project as a zip. but i dont really feel comfortable sharing my code, spent many of time making it, but i will think it over. i am thinking on rebuilding it so i might post it later.
well it was the idea to keep it small :} so its water reflections, i was wondering what it was. anyway it took my brother 3 days to finish the game. thanks for your art he had a hard time getiing to the end.
Edit:
if you want to make it bigger you can use the windows magnifier.
Tatermand: Yes i would still very mutch apreciate it. for one of my game programming classes i need to work with shaders would like to youse your sprites. and generate the glow and light effects. i can remove some glow parts but not all.
Hi Tatermand: i was wondering is it possible to get the psd files where the glow effect (blue(back), yellow(front)) has not jet applied, i want to try and use them in my game but i want to do some shadere effects but that glow is not helping me.
I must say these look good. (Directed to whoever knows about License(s))I’m just wondering even though this is your work is there any restrictions in using other peoples designs. As an example you are (copying) inspired by Dragon Ball and am I wondering if that is going to give any one problems if they use these.
On Chris his advice some more information.
charecter sheet sprite example (up, down, left, right):
charecter sheet 1 (sewer urchin):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
charecter sheet 2 to (+-4) (baadies):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
Map(sewer) Tile sheet:
a Tilesheet that would and look simulat to the style somthing that would fit in with the Kenney, Roguelike Modern City pack, but then a suwer of a city. there are not many examples i can give you. just need water, walls, pipes, poop, well anything really that you would find in a sewer. we can always deside what exactley when the time comes.
I will post my next project as a zip. but i dont really feel comfortable sharing my code, spent many of time making it, but i will think it over. i am thinking on rebuilding it so i might post it later.
well it was the idea to keep it small :} so its water reflections, i was wondering what it was. anyway it took my brother 3 days to finish the game. thanks for your art he had a hard time getiing to the end.
Edit:
if you want to make it bigger you can use the windows magnifier.
Thanks for the art, it was perfect for a game i wanted to make.
here is a little info:
http://opengameart.org/forumtopic/my-first-complete-game-using-oga-art
Tatermand: Yes i would still very mutch apreciate it. for one of my game programming classes i need to work with shaders would like to youse your sprites. and generate the glow and light effects. i can remove some glow parts but not all.
Hi Tatermand: i was wondering is it possible to get the psd files where the glow effect (blue(back), yellow(front)) has not jet applied, i want to try and use them in my game but i want to do some shadere effects but that glow is not helping me.
i was talking about this:
http://opengameart.org/content/top-down-sci-fi-shooter-characters-20
but would love to get all you stuff without the glow. anyways would be cool.
Fabzy: well inlight of what Bart mentioned, all I can say now is they look awesome and i am excited to see more of your work, keep up the good work
Bart: thanks for enlightening me.
I must say these look good. (Directed to whoever knows about License(s))I’m just wondering even though this is your work is there any restrictions in using other peoples designs. As an example you are (copying) inspired by Dragon Ball and am I wondering if that is going to give any one problems if they use these.
MoikMellah: thanks for the link, i will be using them. my game is due in 2 weaks, i will post a download linke here for you all to play :}
Buch: i guess i could edit it ;} ,it was more of a comment than a complaint. if anything they look reaaly good!
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