Well starting my masters in a week so rather busy with packing. other than that i was hoping some one would feel honored to make some art for the game jams as i mentioned in this challenge. so i waited a while but no one felt like making anything as of yet so i am forced to do it but dont have to much time currently on hand. so thats kind of my excuse.
i could of course start it without the art but well this is OGA so we should at least showcase some art on the Jam page right?
yes we can do themes, a good example would be what you mentioned before like Halloween and Christmas
and others jams could be related to the art challenges. it is to far ahead to plan it all out but yes there will be themes. i wanted to do a little bit of everything just to keep it new and different.
tell your friends about this challenge, if you win people will be looking at your art for the foreseeable future. otherwise its left to me and well it would just be disappointing.
1 - jam every other month and (4 weeks coding , 3 week judging, 1 weeks break)
that gives us 6 jams a year, not bad right. on the other hand i was thinking if its not to confusing and if we can post on the main paige a schedule why not alternate.
2 months 1 month 2 months 1 month
that gives us 8 jams instead of 6 and some hard paced jamming and some relaxed jamming.
your right about the time frame, i was not really going for a death jam :} and i dont want to over saturate by organizing a jam to soon that way instead of stressing them.
It seems like a good idea to have a pool just reply with the number what you prefer:
1 - jam every other month and (4 weeks coding , 1 week judging, 3 weeks break)
2 - jam every month and (2 weeks coding , 1 week judging, 1 week break)
3 - jam every other month and (3 weeks coding , 1 week judging, 4 weeks break)
4 - jam every month and (3 weeks coding , 1 week judging, NO week break)
@trentSteel when we actually start the game jam in itch.io there will be a forum section you might have the best chance advertising yourself there if your looking for a team. otherwise its all up to you to organizing a team.
@foz if all goes well i plan to start next month, making a game in 2 weeks is really short i thought 3 was short but 2. i know its rather long if you do a month but i want it to be a relaxing competition. by making it 4 weeks you let the participant take his or her time and make a quality game. on the other hand if your as fast as lightning there is no one stopping you from submitting more than one game.
Well starting my masters in a week so rather busy with packing. other than that i was hoping some one would feel honored to make some art for the game jams as i mentioned in this challenge. so i waited a while but no one felt like making anything as of yet so i am forced to do it but dont have to much time currently on hand. so thats kind of my excuse.
i could of course start it without the art but well this is OGA so we should at least showcase some art on the Jam page right?
Yes your right, but is the idea from the start.
The game jams and art jams could mach up in theme, although i would need to collaborate on that.
who organizes the art challenges?
yes we can do themes, a good example would be what you mentioned before like Halloween and Christmas
and others jams could be related to the art challenges. it is to far ahead to plan it all out but yes there will be themes. i wanted to do a little bit of everything just to keep it new and different.
Jep thats exactly what i was going for, if a jam starts it will start at the beginning of the month.
Well then i gues we are a go!
All thats left to do is wait for some cool banners
http://opengameart.org/forumtopic/oga-game-jam-banner-chalange
tell your friends about this challenge, if you win people will be looking at your art for the foreseeable future. otherwise its left to me and well it would just be disappointing.
Ok so, lets go with
1 - jam every other month and (4 weeks coding , 3 week judging, 1 weeks break)
that gives us 6 jams a year, not bad right. on the other hand i was thinking if its not to confusing and if we can post on the main paige a schedule why not alternate.
2 months
1 month
2 months
1 month
that gives us 8 jams instead of 6 and some hard paced jamming and some relaxed jamming.
Ok so i added an extra option to the pool, you can all still change your vote sot its fine.
I added a forth option: 4 - jam every month and (3 weeks coding , 1 week judging, NO break)
This seams to be a good middle ground, gives max jam time and still fits within the month scheduling so easy to keep track of.
@trentSteel If you want to put as much time as you can into the project then would option 1 not be best?
your right about the time frame, i was not really going for a death jam :} and i dont want to over saturate by organizing a jam to soon that way instead of stressing them.
It seems like a good idea to have a pool just reply with the number what you prefer:
1 - jam every other month and (4 weeks coding , 1 week judging, 3 weeks break)
2 - jam every month and (2 weeks coding , 1 week judging, 1 week break)
3 - jam every other month and (3 weeks coding , 1 week judging, 4 weeks break)
4 - jam every month and (3 weeks coding , 1 week judging, NO week break)
@trentSteel when we actually start the game jam in itch.io there will be a forum section you might have the best chance advertising yourself there if your looking for a team. otherwise its all up to you to organizing a team.
@foz if all goes well i plan to start next month, making a game in 2 weeks is really short i thought 3 was short but 2. i know its rather long if you do a month but i want it to be a relaxing competition. by making it 4 weeks you let the participant take his or her time and make a quality game. on the other hand if your as fast as lightning there is no one stopping you from submitting more than one game.
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