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Thursday, February 23, 2012 - 09:58

Really well done! Can't see any obvious mistakes this time. And the design is better than the before too.

Wednesday, February 15, 2012 - 18:27

Unfortunally not.

Wednesday, February 15, 2012 - 18:26

Note that characters/creatures will be only included if they are rigged and have atleast a walk cycle. Many models are rigged but unfortunally don't have any animations.

Wednesday, February 15, 2012 - 17:46

If you select "Compress" when saving it will only be 35 MB.

Some notes on it:

  • The textures are better this time (well, the bow/quiver/arrows could use some work and the skin color seems a bit off)
  • The presentation could be a bit better (mostly the lighting)
  • The custom shader for the skin doesn't really add much I think it would be better without it
  • You have baked the AO from the low res version? The effect will be probably much better if using the high res mesh instead.
  • Modelling is excellent as always.
Friday, January 13, 2012 - 12:20

Nice design!

Friday, December 30, 2011 - 17:26

ooh. I like how you made the transition. In my process of making tilesets I wasn't able to create a  stair tile which fits nicely into the environment, but is also compact and realistic. You solved that nicely here. Congrats!

Tuesday, December 20, 2011 - 00:01

Those new walls are way better!

Friday, December 2, 2011 - 15:45

Uhm, you can upload multiple files per entry (for example a MP3 version, a OGG version and a FLAC version) and the preview doesn't need to be the same as the "full" files you can download.

Wednesday, November 16, 2011 - 14:27

The fifth part of the tutorial actually does explain that: http://www.gamasutra.com/blogs/ChrisHildenbrand/20111114/8882/2D_Game_Ar...

Thursday, November 10, 2011 - 20:24

It's neither "massive" (20 people not 2000 people), nor it is what you call "RPG" today. The focus totally lies in the classic roleplaying, not in the dumbed down game mechanics you usually have in today's MMORPGs.

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