Note that characters/creatures will be only included if they are rigged and have atleast a walk cycle. Many models are rigged but unfortunally don't have any animations.
ooh. I like how you made the transition. In my process of making tilesets I wasn't able to create a stair tile which fits nicely into the environment, but is also compact and realistic. You solved that nicely here. Congrats!
Uhm, you can upload multiple files per entry (for example a MP3 version, a OGG version and a FLAC version) and the preview doesn't need to be the same as the "full" files you can download.
It's neither "massive" (20 people not 2000 people), nor it is what you call "RPG" today. The focus totally lies in the classic roleplaying, not in the dumbed down game mechanics you usually have in today's MMORPGs.
Really well done! Can't see any obvious mistakes this time. And the design is better than the before too.
Unfortunally not.
Note that characters/creatures will be only included if they are rigged and have atleast a walk cycle. Many models are rigged but unfortunally don't have any animations.
If you select "Compress" when saving it will only be 35 MB.
Some notes on it:
Nice design!
ooh. I like how you made the transition. In my process of making tilesets I wasn't able to create a stair tile which fits nicely into the environment, but is also compact and realistic. You solved that nicely here. Congrats!
Those new walls are way better!
Uhm, you can upload multiple files per entry (for example a MP3 version, a OGG version and a FLAC version) and the preview doesn't need to be the same as the "full" files you can download.
The fifth part of the tutorial actually does explain that: http://www.gamasutra.com/blogs/ChrisHildenbrand/20111114/8882/2D_Game_Ar...
It's neither "massive" (20 people not 2000 people), nor it is what you call "RPG" today. The focus totally lies in the classic roleplaying, not in the dumbed down game mechanics you usually have in today's MMORPGs.
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