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Wednesday, July 13, 2011 - 11:14
Saturday, July 2, 2011 - 08:51

I have an idea about the data collection thingy. Some "automatic" tag suggestion. For example someone uploads "Monster Set #1" with "My first set of pixel monsters fitting to the 16x16 tilesets avaiable here on OpenGameArt.". Now a Javascript checks which words in the description are also known tags and adds them to the tags field. In this example it would be "pixel, monster, 16x16, tileset".

Another idea is to allows the users (not only the developers) to add, and maybe remove, too, tags. I've seen that on a few sites so far and seemed to work nicely.

Thursday, June 30, 2011 - 18:17

Note: Like with all models from thecubber here the normals upside down. To fix that you'll need to move the "Normal"-slider of every normal texture from +1 to -1

Thursday, June 30, 2011 - 18:17

Note: Like with all models from thecubber here the normals upside down. To fix that you'll need to move the "Normal"-slider of every normal texture from +1 to -1

Monday, June 13, 2011 - 11:09

Neato, very expressive.

Thursday, June 9, 2011 - 15:52

The speed advantage of having one big file instead of many small files shouldn't be that much. The advantages that you can find things much easier and that you can manage it more easily* are much more important than a second of loading time more.

Oh and... well yes, for translations central files are probably better.

*If you for example want to make a additional slightly modified sword you can just copy the folder, or if you want ro include an weapon from an other mod into your mod you can also simply copy its folder over. Or if you want to delete a power you can simply delete it's folder. (in contrast to search through the items.txt file, deleting that entry, searching through the image folder and remove the image for that power in there)

Thursday, June 9, 2011 - 12:40

Well, you shouldn't put all items and stuff in one big file, try to split them into multiple files and folders. For example like this:
http://pastebin.com/eVF7dQYU

Wednesday, June 1, 2011 - 18:06

It isn't really fair to compare full featured RTS engines with a halfway done action RPG engine.

Saturday, May 28, 2011 - 13:42

The correct order of the frames is btw:
1-2-3-1-4-5-4
The 4 at the end is important, else it won't look smooth.

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