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Monday, October 31, 2011 - 09:05

Because BartK wants a full set of 16x16 graphics. If the pixels are too small for you then you can upscale them to 2x. That gives it a small old school touch.

Friday, October 7, 2011 - 12:54

Nah, I want only art I worked on at my profile.

Friday, October 7, 2011 - 12:09

I just checked what template he means.
http://marinant.deviantart.com/art/New-template-terranigma-style-108501738

It's under CC-BY-SA too.

This might be interresting too: http://marinant.deviantart.com/art/UPDATE-Template-Half-body-196285342

Wednesday, October 5, 2011 - 22:20

Huge artificial gardens (Like the hanging gardens of babylon)

Underground streams

Crystal caves (or dungeons, Dark Environment + Huge Crystals is always nice)

Misty forests (or misty caves, thats nice too)

Inside of a huge overgrown temple

Lava cave (but only if executed right)

 

Tuesday, October 4, 2011 - 08:38

Amazing. May I ask what samples you use?

Monday, September 26, 2011 - 10:54

No there isn't.

Here are some things you should consider, though:

  • C++ doesn't have any kind of garbage collection, that means you actually have to care about pointers, allocation and deallocation. (You practically only have what is called "unsafe mode" in C#.)
  • The standard library for C++, the STL, is a lot worse than what you'll know from C#. (Not as bad as not having no list<T> class, but still, it makes a lot things harder than they should be.)
  • If you want to learn C++ in a less painfull way you should try Qt. It has a insanely good documentation, the SDK comes with a proper IDE (including compiler) and it ships it's own replacment for the STL which is way more comfortable and intuitive. Also it's free, cross-platfrom and open source.
Friday, September 16, 2011 - 13:10

"save your work frequently if you're planning on doing anything serious with it. :)"

Krita has great autosaves, so no need for that :)

Thursday, September 15, 2011 - 02:28

Sounds good, used it to test the sound streaming code of my engine.

Monday, August 29, 2011 - 10:17

About the Scale, can't you just render the old meshes in a higher resolution to get the required results?
When rerendering everything you can also take that opportunity to give everything a better lighting.

Monday, August 22, 2011 - 08:11

Please provide a preview.

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