Because BartK wants a full set of 16x16 graphics. If the pixels are too small for you then you can upscale them to 2x. That gives it a small old school touch.
C++ doesn't have any kind of garbage collection, that means you actually have to care about pointers, allocation and deallocation. (You practically only have what is called "unsafe mode" in C#.)
The standard library for C++, the STL, is a lot worse than what you'll know from C#. (Not as bad as not having no list<T> class, but still, it makes a lot things harder than they should be.)
If you want to learn C++ in a less painfull way you should try Qt. It has a insanely good documentation, the SDK comes with a proper IDE (including compiler) and it ships it's own replacment for the STL which is way more comfortable and intuitive. Also it's free, cross-platfrom and open source.
About the Scale, can't you just render the old meshes in a higher resolution to get the required results? When rerendering everything you can also take that opportunity to give everything a better lighting.
Because BartK wants a full set of 16x16 graphics. If the pixels are too small for you then you can upscale them to 2x. That gives it a small old school touch.
Nah, I want only art I worked on at my profile.
I just checked what template he means.
http://marinant.deviantart.com/art/New-template-terranigma-style-108501738
It's under CC-BY-SA too.
This might be interresting too: http://marinant.deviantart.com/art/UPDATE-Template-Half-body-196285342
Huge artificial gardens (Like the hanging gardens of babylon)
Underground streams
Crystal caves (or dungeons, Dark Environment + Huge Crystals is always nice)
Misty forests (or misty caves, thats nice too)
Inside of a huge overgrown temple
Lava cave (but only if executed right)
Amazing. May I ask what samples you use?
No there isn't.
Here are some things you should consider, though:
"save your work frequently if you're planning on doing anything serious with it. :)"
Krita has great autosaves, so no need for that :)
Sounds good, used it to test the sound streaming code of my engine.
About the Scale, can't you just render the old meshes in a higher resolution to get the required results?
When rerendering everything you can also take that opportunity to give everything a better lighting.
Please provide a preview.
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