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Tuesday, April 26, 2011 - 06:38

Yeah quest work and quest monsters (bosses) do not drop Quest Items if you don't have an active quest but sometimes I can loot the boss chest without kiling the boss I don't know how that is triggered ... ill try to investigate and keep you updated : )

Tuesday, April 12, 2011 - 07:34

Mumuhahaha  ....Here's my contribution (I know it sucks ... but what the hell ill post it anyway)

Sunday, April 10, 2011 - 08:43

If you "Iron man" (permanent death) mode is to be implemented I reccoment a "tin man" mode oposed to "iron man"

the Tin man works like this : your character gets saved only at a certain level (2-4-8-16-32-64-128 ect.) if you die you get  "rolled back" to your last save.

 

Friday, April 8, 2011 - 13:11

I don't think that 50% gold is such a big deal , I always sell all my items at the vendor and I totally dissagre with the 40% disscount since potions are very valuable , gold or dying is really not an is issue.

In adition I've set all loot_chance to 12 and edited potions so they heal only 15/30 and cost 50G and 75G + all level 1 mosnters have at least 8 HP and 2-5 DMG and so far I am not having any problem overcoming the odds even as an melee fighter you will not get killed since you have a lot of HP and def.

Thursday, April 7, 2011 - 05:18

Cool using Kanji simbols is a very interesting Idea since you can create stuff like  "Dark Flame" (shadow&fire)

    

 

Saturday, April 2, 2011 - 11:59

Very cool ... thx for the contribution : )

Saturday, April 2, 2011 - 10:41

Again excelent job like the other pack pretty good for 2d renditions to use in loading screens ... pretty good model for 3D Main menus to.

+ Fav.

Saturday, April 2, 2011 - 10:40

WOOO000ooow Coool , pretty good for 2d renditions to use in loading screens ... pretty good model for 3D Main menus to.

+ Fav.

Saturday, April 2, 2011 - 10:30

Thats one Smexy executioner ... Good Work !!!

Monday, March 28, 2011 - 11:53

Icons Added , the ones that have 2 icons are "Greater" Scrolls ... hope this helps

Aloso I woould like to point out that the Loot palette does not have a drop shadow ...

And to make scrolls/rune stones Bad Ass how about adding spells that can't be normaly learned like say "Blizard" or monster specific spells : )

 

 

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