Wait scroll HUB assets? That's awesome! That'd work excellently for my game UI which has some scroll aspects to it. Sweet I'll definitely take a look at this.
Thanks for the additional update. I'd rather not get too off-topic on this, but it is a nice tidbit. That's basically the conclusion I came to in my research, the only problem I had is the idea that some people might get upset because they didn't realize that the GPL licenses such as CC-BY-SA could be used in projects without restriction (except for perhaps in situations requiring assets to be re-licensed with DRM clauses when the asset license is anti-DRM), and the "ShareAlike" part only applies to making direct updates to the asset itself.
Whatever the case may be, I plan to make a lot of additions to existing things as is such as LPC character sprites for use in my own works, and naturally I'd be providing those derivatives up as well online so I'll be helping other people interested in using LPC sprites as is while still making assets I can use for my own plans.
Oh, yeah, thanks Will for this update. I know it was directed at someone else, but this is exactly the problem I've been going over; I want to use assets for commercial games (not necessarily to sell directly though I may want to do that in certain cases), but the FAQ on OGA is a tad bit confusing and misleading.
I myself had come to the conclusion that derivatives only apply to making modifications of assets themselves, and I've seen this kind of thing in other projects where each license for different assets are specified directly and differently from the code. The code has its own license, but specific assets can be mentioned as being under a different license (I don't mind making my engine open source, but the game itself I'd want to restrict to personal usage for example).
The only problem at this point is iOS, and I may just stick with keeping it online. Pretty much anything else would be fine without it, though, such as Android.
Oh, and I have seen this Sara LPC sprite, it looks pretty good. I need to get back into helping fix up those hair assets as well. The hair positioning script sounds like its going good, but I'm going to write the recolor script (assuming its not done by the time I can get around to actually working on it :P).
Wish there was a female version but it could be cool when I have a male lead character (though by then I could probably find a voice actor to do that). Still, thanks for providing it. ^^
These sound awesome, I could probably use them for something, though it seems there's a bit of an echo...? Either way, its still epic and I love the fact that its CC0. CC-BY would've been just fine as well, though.
This is really cool, its got a kind of book texture to it. I've got an idea for a login feature in future games that this might be useful for.
Wait scroll HUB assets? That's awesome! That'd work excellently for my game UI which has some scroll aspects to it. Sweet I'll definitely take a look at this.
This is great, excellent job! I think the "yellow" sand is ok in certain instances, but this looks more natural.
Thanks for the additional update. I'd rather not get too off-topic on this, but it is a nice tidbit. That's basically the conclusion I came to in my research, the only problem I had is the idea that some people might get upset because they didn't realize that the GPL licenses such as CC-BY-SA could be used in projects without restriction (except for perhaps in situations requiring assets to be re-licensed with DRM clauses when the asset license is anti-DRM), and the "ShareAlike" part only applies to making direct updates to the asset itself.
Whatever the case may be, I plan to make a lot of additions to existing things as is such as LPC character sprites for use in my own works, and naturally I'd be providing those derivatives up as well online so I'll be helping other people interested in using LPC sprites as is while still making assets I can use for my own plans.
Oh, yeah, thanks Will for this update. I know it was directed at someone else, but this is exactly the problem I've been going over; I want to use assets for commercial games (not necessarily to sell directly though I may want to do that in certain cases), but the FAQ on OGA is a tad bit confusing and misleading.
I myself had come to the conclusion that derivatives only apply to making modifications of assets themselves, and I've seen this kind of thing in other projects where each license for different assets are specified directly and differently from the code. The code has its own license, but specific assets can be mentioned as being under a different license (I don't mind making my engine open source, but the game itself I'd want to restrict to personal usage for example).
The only problem at this point is iOS, and I may just stick with keeping it online. Pretty much anything else would be fine without it, though, such as Android.
Oh, and I have seen this Sara LPC sprite, it looks pretty good. I need to get back into helping fix up those hair assets as well. The hair positioning script sounds like its going good, but I'm going to write the recolor script (assuming its not done by the time I can get around to actually working on it :P).
Wow, damn that scared me just listening to it. Nice. Don't know if I can use it for anything but its great.
Wish there was a female version but it could be cool when I have a male lead character (though by then I could probably find a voice actor to do that). Still, thanks for providing it. ^^
This could be very useful for me if it didn't have the siren in it... hmm... maybe I can tweak it in Audacity. Thanks for providing this.
This may work for some earth-based spells in my HTML5 RPG's I'm planning.
These sound awesome, I could probably use them for something, though it seems there's a bit of an echo...? Either way, its still epic and I love the fact that its CC0. CC-BY would've been just fine as well, though.
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