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Friday, December 20, 2013 - 13:09

Love the track, though I'm hesitant to use CC-BY-SA for some of my later works. Granted, for my later works I'd rather have original soundtracks anyway. Might be interested in using some of this for my early free games I'm planning (eventually I want to start doing bigger, commercial RPG games, but I've realized I can't start off doing this and its too much work for a first project).


Friday, December 20, 2013 - 13:06

Hmm... I'm interested in doing a platformer, but it'd probably be a darker one. These still look too good not to favorite, though. ^^


Friday, December 20, 2013 - 13:01

Wow this is amazing. I really do need to start downloading your music; its just a tad bit on the annoying side downloading most stuff from the site. ^^

I'm working on a Fire Emblem-inspired free tactical RPG with my brother-in-law and I am trying to get some more music for the project (I'm trying to steer clear away from using copyrighted music at this point; originally we were going to use a lot of Fire Emblem music).

Tuesday, December 10, 2013 - 06:26

Thank you, it saves me the trouble of having to do it later. ^_^ As I mentioned in previous comments, I have some Dark Elf-type characters, so I was going to need to do this eventually anyway.

Monday, December 9, 2013 - 12:40

Making an HTML5 variant was the first thing I was thinking of. I'd love to see something like that. I've got a ton of stuff to do, anyway, as much as I'd love to do one myself. :P

Monday, December 9, 2013 - 12:37

Ugh... why do the pointed ears keep getting marked as me? The pointed ears already existed, I just cleaned them up so they were positioned on the sprites correctly and renamed them. I'm not exactly sure who did them, though I was under the assumption Makrohn did because they were in his XCF file:

I guess you can credit me for cleaning up the ears if you want, though... I checked the Authors.txt and no one else is credited on them.

Anyway, I just posted up these updates as well as a pallete to Once I get the chance I'll go and recolor all the remaining skin parts. I'd have already done it but I've been having sleeping issues recently and I'm extremely tired now (I had a bad day yesterday as well, so I didn't get the opportunity to work on it then). I'll try finishing up in the morning.

EDIT: I added the other skin recolors this morning except for hair shading. So I added recolors for all the nose sprites and the big ears sprites as well. Of course, like the elven ears they were already done in the XCF sheet but I cleaned them up and did all the previous skin recolors.

Friday, December 6, 2013 - 16:10

So I just took a look at it. I think this would greatly benefit from the ability to change the color hue. Most character editors/portrait makers I know of have the ability to at least change the hair/eye color, if not the colors of all pieces in general. Perhaps I can take a look at it later and see if I can manage to improve it a tad (I haven't done much Java, but I do know how to work with it and it'd be useful to improve on my Java skills :D).

Perhaps you could create a Github repo for people to collaborate? That might be useful...

Up to you. FAQ says we can't use the images to create our own avatar generators, but it doesn't say we can't help improve the existing one. ^^

Friday, December 6, 2013 - 15:40

Oh, wow, that's convenient. Yeah, when I get the chance I'll add them up to Universal LPC Spritesheet. I'll look into doing it this weekend. I had planned to do dark elf recolors myself eventually because I've got quite a few "dark elf" type characters.


Thursday, December 5, 2013 - 11:35

Its a pretty nice sounding eerie song. Good job. Not sure what it could be used for, perhaps a dark, dank cave or crypt or something like that.

Thursday, December 5, 2013 - 09:17

Mmm, the only slight annoyance is that for the main project right now I'd want to use them on, I need them to be facing left or right... ugh... I might still be able to use these portraits for another project later, but not for the one I was hoping.

Still looks really good, though.