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Sunday, March 30, 2014 - 09:58

How could I have missed this topic? Seriously, those spiders look epic. I just fav'd them. ^^

 

Personally, I'd like four-directional deaths myself (on all sprites) but just one is fine for the moment. For example, on the character sprites, I planned to use full map animations (I won't use separate battle sprites at all) and I think it'd be neat having characters and monsters/beasts (I won't use the term "monster" in my series) fall down in the direction they are currently pointing.

 

Of note, I like the idea of Golem next, too. The Ice Golem looks cool, though eventually I'd like to see a stone/lava golem (well, it'd be a "stone" golem with lava basically acting as veins). The first form of the final boss for one of my games I have in mind is a lava golem (at least the outside anyway...) If others are made I may use them elsewhere, too, though.

Saturday, March 29, 2014 - 16:14

Kindland you sound a lot like me, though I don't like calling myself a "Web Designer" because I'm really not that great at design. At the same time, I've heard that frontend web development is called Web Design in general. I do both frontend and backend web development.

And yes, because of HTML5 I'm trying to extend myself into game development now, too, exactly as Bonsaiheldin has stated. I'm already great with Javascript, and if I need to connect to a backend environment I already know AJAX and PHP as well (AJAX to connect to the backend, and PHP to receive it and process the information).

There's a few hurdles I still have before I can fully get into game dev with HTML5 but I'm working on resolving them. ^^

Saturday, March 29, 2014 - 10:42

There's a nice variety here, I like it. Might use one of the styles later, though I'm not sure just yet.

Saturday, March 29, 2014 - 10:40

Both of these sound like great updates, sweet! Right now my collections are just for storing things I want to use, so I'll have to reorganize it later for things I am using once I get that far. I like the Copyright/Attribution Notice update, as well.

Friday, March 28, 2014 - 03:42

This is pure awesome. The style is very dark and gritty, which is exactly the kind of thing I'm looking for. I'm not looking for a user or friends list at this time, though... hmm... Could be interesting for future usage. I'll definitely keep my on on this, and perhaps I can tweak it to do something different but using the same style.

Friday, March 28, 2014 - 03:40

Ah, Drupal. I've heard its very good but complicated to work with. I'd probably be able to get into it easier but I myself have not worked with it yet. I am interested in working in it, though, so I'd love to work with it given the opportunity.

Thursday, March 27, 2014 - 20:06

As a Web Developer myself I'd be more than happy to jump in and help once and a while if OGA ends up open sourced. I have a lot of stuff going on, but I'd like to help clean some things up around here as this is a great site. I haven't been provide much to the site as of yet anyway... I'm not quite sure what the site is run on, though, but I do know a wide variety of web development technologies.

Well, I'm planning to do some more LPC hairstyles soon...

Thursday, March 27, 2014 - 08:19

"But if I distributed my derivative of that asset in a DRM game where it wasn't possible to redistribute/edit/get-hold-of that asset, then users have lost the rights they were supposed to have under the original CC BY-SA licence."

No because that'd be illegal. You have to release the asset separately regardless of whether the game is DRM or not. If you don't follow the license, e.g., allow the derived asset to be available for public use outside of the game itself, you are in violation of the license and have no right to use that asset.

COULD people do that? Yes, but they'd be in violation of the license. The derived asset must be released separately to the public under the same license.

Thursday, March 27, 2014 - 07:52

I'm in agreement with part of this. I think it feels more official for it to not just "be a checkbox." The only problem I see is it needs to be accurately clarified what exactly the license does.

 

I'm still trying to figure out what "removing" the "anti-DRM" clause would have in ruining CC-BY-SA. What does CC-BY-SA do that would affect it? Removing the anti-DRM clause still forces any derivatives of the asset to be released under the same license, or are you under the impression that CC-BY-SA extends to source code? Which it does not, only GPL does.

CC-BY-SA simply means that if you take that asset and make an extension of it or alter it a bit it that update must be released under the same license. It doesn't say that if you use those assets in an application the whole application must also be released under the same license, code and assets are separate and can be licensed separately. Its often easier to license the whole project the same, but that's not a requirement.

GPL strictly states that if you use something that is GPL in your project, the whole project must be GPL. CC-BY-SA makes no such distinction and derivatives do not extend as far as a lot of people seem to believe.

There is a questionable line on what is a derivative and what isn't, but making a game using certain assets does not make a game a derivative of those assets. If you make a game using an existing engine, said game is a derivative of that engine, though (the game's source code anyway).

Thursday, March 27, 2014 - 04:46

How did I miss this? This stuff looks great. I'm planning to make a darker game design overall (I'll probably use LPC sprites) and I like the dark look of these UI elements. I think that these would be perfect for my Kuhraiy games (at least the earlier ones). I'll try them out once I get far enough to build the HUB out!

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